derringersmods / toomanyglyphs Goto Github PK
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License: Other
An extension to Ars Nouveau that adds a great many glyphs
License: Other
After this spell mana stops restore and game cannot quit normally:
(version 1.20.1)
projectile
chaining
aoe
aoe
burst
sensitive
aoe
aoe
aoe
lightning
Hello, I come to ask if it would be at all possible to have an option to reverse the change made between 1.19 and 1.20.
We used to be able to make amps limit stackable like shown in this config
however that seems to be no longer possible, as shown here it registers all amp glyphs as "ars_nouveau:glyph_amplify"
I went to the ars discord and was told this was an intentional change by TMG, so here i am asking if it would at all be possible to add an option to allow for this stacking again, as it was quite nice and allows for more customisation and balancing in regards of making modpacks
There's only few propagate spell forms can target item
But touch, beam, projectile etc can't by any means
There's only rune and "linger"/wall glyphs could target items.
I tested it.
Filter works well.
Lack of spell forms that could target item...
(Lay hand can't target item. What if it could..?)
I obv noticed this with the new AOEs added by Omega. I suggest fixing this in both 1.19 and 1.18 as it's an easy fix
This mod seems to be causing conflict with Werewolves, I reported this to them here.
Crash log: crash-2022-09-12_01.17.25-client.txt
filter: summon
filter: not summon
targets summons, such as the wolves and the vexes. You should be able to make it use the interface for that, so it's compatible with other mod's summons...
the not summon filter is obv the opposite.
The references to the turret and its inventories are lost with the context change.
Fixed in #2 (closed for some weird reason?)
Hello, I'm crashing out of a server to my menu with an error when trying to use this mod. The problem happens specifically when on a server in ATM8 with a few extra mods when you craft a glyph at the scribes table and it begins to take resources from nearby chests automatically. If you don't have any chests nearby it doesn't happen, and crafting works normally. Even if you have chests nearby, it seems like the crafting will still complete, but the crashing out of the server each time is becoming a bit of a problem, especially as other people on the server got the message when first trying to login to the server. I have not been able to replicate this problem in a single player world. Not sure there's an actual crash log for this. Let me know if you'd like some other logs.
Attempting to use the Ray form on a server results in a Null Pointer exception "this.BASE_RANGE is null"
Ars Omega is using Magic Clay and Lily of the Valley for a Glyph called Poison Flower. Recommend that Filter: Monster recipe be changed to something monster related, maybe a bone, spider eye or rotten flesh to avoid this conflict.
Current effect:
Stops spells from resolving unless it targets a block
Proposed effect:
Stops spells from resolving unless it targets a block
Sensitive will also stop a spell from resolving unless it matches the block in your offhand
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