derpynewbie / voicecomms Goto Github PK
View Code? Open in Web Editor NEWVR FPS like VC communication gimmick (or libary) for VRChat
License: MIT License
VR FPS like VC communication gimmick (or libary) for VRChat
License: MIT License
Currently there is no way to distinguish which channel has player received on.
It's nicer to have sfx customization by each channel to make channel voice communication distinguishable.
Current APIs does not have ability to check TX channels, so #1 needs to be implemented first.
Currently, VoiceCommsActivator
does not check if something is in hand. Therefore, there's a possibility it may activate unintentionally, regardless of the player's intent.
Currently there's no way to know which channel has matched with player that has transmitted voice.
It's nicer to have public API that can
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