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one button jump and run game
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input queue instead of direct control, tap out your actions and see if it worked
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winning state is finishing the level
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input queue
- you have to build the queue before starting the level
- you see the level before and have to eyeball the input queue
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there is going to be a music component and the input queue is
- Autorunning
- only input (for now) is jump
- Player sprite
- level tiles
- backing track(s)
- sound effects for jumping
- 120 BPM
- Player
- Jumping mechanics with tight timing
- level tile based or free
- auto scrolling