Repository for the Mace Backport Minecraft mod!
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License: MIT License
Issue tracker for the Mace Backport Minecraft mod!
License: MIT License
Minecraft Version: 1.20.1
Mod Version: Forge 47.2.19
Hi! Can you change its recipe from one iron block on top to something like this : Iron Block + Nether star + Iron Block
This will make it much more expensive and fitting cost for such a powerful weapon if not overpowered which it deserves imo, thank you for porting this weapon to 1.20.1.
Minecraft Version:1.12.2
Mod Version:
Can you add a configurable damage cap
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Can you make a port for fabric for minecraft 1.20.4?
Sorry for the inconvenience friend and thank you very much.
Minecraft Version: 1.20.1
Mod Version: 1.20.1
I don't know about mods, but it would be great to have the wind charges next to the mace.
Sorry for the strange question, but is the support for version 1.7.10 real or is this an April Fool's joke? And I also don't understand what this mod is for? It's not a Mace Backport, is it? Or is there something I don't understand? If this is really the mod I'm thinking of, then where can I download the jar file?
Minecraft Version:
Mod Version:
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I think the Mace is like a retexture iron sword with it's falling attack abilities.
It would be interesting to add a config to this mod that adds the following settings.
These are all the ideas that came to mind but they would be interesting to add.
Minecraft Version:
Mod Version:
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Minecraft Version:1.12.2
Mod Version:
Can you improve 1.12.2, add enchantments for 1.12.2
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Minecraft Version:1.19.2
Mod Version:All
The mace recipe for this mod cannot be changed using the data pack. You can create a new recipe by setting the recipe ID to something other than mace_crafting_recipe, but as soon as you set the ID to mace_crafting_recipe, it stops working. Other mods work fine. It also works even if I rewrite the mod's recipe file. And oddly enough, all mods that backport mace have this problem.
Minecraft Version:1.12.2
Mod Version:DerexMaceMod-1.12.2-5.1.1.1 , ImmersiveCombat-3-22-2024
after have ImmersiveCombat mod(https://www.curseforge.com/minecraft/mc-mods/immersive-combat), The falling strike damage of mace disappears when using the attack style of ImmersiveCombat.
only have DerexMaceMod:
have DerexMaceMod and ImmersiveCombat:
Well, this is a suggestion or reminder so to speak, but the changes from the new versions to version 1.18.2 and 1.12.2 still need to be implemented.
Edit: While testing the mod I saw a few bugs to notice:
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