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easy-baseball's Introduction

Getting Started with Create React App

This project was bootstrapped with Create React App.

Available Scripts

In the project directory, you can run:

npm start

Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.

The page will reload if you make edits.
You will also see any lint errors in the console.

npm test

Launches the test runner in the interactive watch mode.
See the section about running tests for more information.

npm run build

Builds the app for production to the build folder.
It correctly bundles React in production mode and optimizes the build for the best performance.

The build is minified and the filenames include the hashes.
Your app is ready to be deployed!

See the section about deployment for more information.

npm run eject

Note: this is a one-way operation. Once you eject, you can’t go back!

If you aren’t satisfied with the build tool and configuration choices, you can eject at any time. This command will remove the single build dependency from your project.

Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.

You don’t have to ever use eject. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.

Learn More

You can learn more in the Create React App documentation.

To learn React, check out the React documentation.

Code Splitting

This section has moved here: https://facebook.github.io/create-react-app/docs/code-splitting

Analyzing the Bundle Size

This section has moved here: https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size

Making a Progressive Web App

This section has moved here: https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app

Advanced Configuration

This section has moved here: https://facebook.github.io/create-react-app/docs/advanced-configuration

Deployment

This section has moved here: https://facebook.github.io/create-react-app/docs/deployment

npm run build fails to minify

This section has moved here: https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify

easy-baseball's People

Contributors

denvercoder avatar

Stargazers

Matthew Jones avatar Arthur L avatar Alexandre Canijo avatar John Roquemore avatar

Watchers

James Cloos avatar

easy-baseball's Issues

Display Avatars for the "Teams"

Maybe start out with minimal complexity by having "Teams" that are not any different from each other except for a logo/mascot. Start with 12 teams.

Have a "Rare Events" system.

The "Rare events" system is basically for things like Home Runs, Grand Slams, Double and Triple plays, stolen bases.

This is going to be pretty hard but we just need a system in place where if certain conditions are met these things can have a chance of happening.

Animate bases.

Nothing crazy here. Just have a baseball diamond with home and bases 1,2,3. Have a way of showing that a runner is on one of the bases.

These can just flash instantly from First base to Second base for now. In the future maybe they can be animated so the dot or box moves between bases.

Create the concept of "Teams"

Create at the very least some "Teams" it could be as simple as someone picking a team to something more complex like people being able to create a team from a roster.

I was thinking of having a roster of players. Each player would have a batting average. If a player has a high batting average they would cost more.

People can be given a salary cap of say $10,000,000 and a player with a .500 average would be $2,000,000. A player with a .125 average would be $350,000, etc.

You have to have a total of 9 players on the team.

Will have to play with weighting to make it fair.

Fix bugs around how runs and innings are handled.

Right now if you just click the button a bunch of times there are situations where your counts can get off. So you may have 6 balls or 24 strikes before a batter is out. Also, you can have like 12 outs.

There just needs to be more thought put into it.

Swing Ability

Add ability to "Swing" This could be a progress bar with a moving needle and if you get in the red your chance if a hit is 25%, if you get in the Yellow it is 50% and if you get in the green it is 75%.

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