Comments (4)
Thanks for letting me know about this, this definitely seems like a big bug that can be fixed. I will look into it more when I have some free time, probably this weekend.
from leantween.
Hi Ryok, I made a fix for this situation and did an overall cleanup and optimization, that i hope will help. Let me know if it doesn't!
from leantween.
Hey dented,
Sorry! We've been busy at work getting a product out that makes use of LT, so I haven't been able to test this fix just yet. Fantastic job by the way, we use it literally everywhere for all sorts of effects, so I definitely owe you 5 stars on the store. I'll test the spline code in our next project and let you know if it's still an issue! Thanks for the hard work man.
Ryan
from leantween.
Great, thanks! I am glad you are liking besides this one hiccup :)
from leantween.
Related Issues (20)
- Any way to know how many instances of LeanTween is running? HOT 1
- isPaused copy-paste error
- Package Manager shipping ? HOT 1
- Please continue this magnificent package. Don't let it die... HOT 3
- "EndlessPiece" has missing script HOT 6
- LeanTween.move inconsistent HOT 3
- LeanTween.delayedCall does not clear when tween finishes
- Editor List renderer problem with Unity 2021.1 or higher.
- Unexpected pause & resume behavior HOT 2
- Documentation website isn't opening HOT 1
- SetFrom with SetDelay
- Does not contain sequence HOT 1
- Type or namespace 'LTSeq' could not be found HOT 3
- Weird bugs from .setIgnoreTimeScale(false) HOT 2
- Errors - Downloaded from Asset store getting Assets\LeanTween\Framework\LeanTweenExt.cs(31,166): error CS1503: Argument 3: cannot convert from 'System.Action' to 'Action' HOT 2
- Documentation Website not available HOT 3
- LeanTween.delayedCall() is bugged/unreliable, will occasionally not perform call HOT 3
- Rotation and Value Tween stopping even when no cancel called HOT 1
- LeanTween.scale seems to run perfectly first run, after it stop to run HOT 2
- Image alpha bug.
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