Comments (3)
Hello @JegoMx did you happen to find the culprit? I'm having the same issue with a live game and it's pretty bad. Could it be that the garbagecollector is destroying the tweens that have not completed yet? I'm having the same exact unreliability in recreating the issue. Versions are 2.51 and 2022.3.5f1
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Hey @Eversor , unfortunately we never did, and moved to a DOTween instead. It's been a while since having this issue, but iirc it had something to do with the tweens being recycled/reused before they were actually finished.
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Yes, i can definitely confirm the issue could be that, checking the source-code there is nothing preventing to hold a reference to a cancelled and then reused tween. If one were to cancel using the reference you would cancel the new tween instead. I also moved to DOTween that is essentially overlapping all the functionalities.
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Related Issues (20)
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- Rotation and Value Tween stopping even when no cancel called HOT 1
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