Comments (3)
If you can get the position on both of the Spheres that you can just use the LeanTween.move method to move from one to another. I think your biggest difficulty will be getting those positions though, that type of 3d math can be tricky and I would need the exact scenario to figure out what you want to achieve.
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i have an radius R, from the surface point A, go to Point B. I would like the object to be rotated along the path so that it will looked like its been running on the sphere surface. The distance has been taken 15 degree.
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You could use LeanTween.rotateAround ( gameObject, Vector3.left, 90f, 1f ); The hard part will be finding the axis to rotate around...
I think through some combination of Unity's lookat function ( http://docs.unity3d.com/ScriptReference/Transform.LookAt.html ) and using rotateAround you could get it work...
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Related Issues (20)
- isPaused copy-paste error
- Package Manager shipping ? HOT 1
- Please continue this magnificent package. Don't let it die... HOT 3
- "EndlessPiece" has missing script HOT 6
- LeanTween.move inconsistent HOT 3
- LeanTween.delayedCall does not clear when tween finishes
- Editor List renderer problem with Unity 2021.1 or higher.
- Unexpected pause & resume behavior HOT 2
- Documentation website isn't opening HOT 1
- SetFrom with SetDelay
- Does not contain sequence HOT 1
- Type or namespace 'LTSeq' could not be found HOT 3
- Weird bugs from .setIgnoreTimeScale(false) HOT 2
- Errors - Downloaded from Asset store getting Assets\LeanTween\Framework\LeanTweenExt.cs(31,166): error CS1503: Argument 3: cannot convert from 'System.Action' to 'Action' HOT 2
- Documentation Website not available HOT 3
- LeanTween.delayedCall() is bugged/unreliable, will occasionally not perform call HOT 3
- Rotation and Value Tween stopping even when no cancel called HOT 1
- LeanTween.scale seems to run perfectly first run, after it stop to run HOT 2
- Image alpha bug.
- Actions execute after canceling LeanTween sequence
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