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Demo on how to make a 2D grid-based map with FastNoise and infinite movement in every Direction. Uses multithreading to load/unload chunks of the map! ๐ŸŒŽ

Home Page: https://dennissmuda.com/blog/godot-chunking-tutorial

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godot chunking multithreading 2d-game openworld tilemap gdscript godot-engine procedural-generation demo

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godot-chunking-system's Issues

Save and load data

Couls you make a save and load data system so when the player access the scene and close it it will display the same tiles that he already revealed on the first run? I was trying this myself but its difficult ๐Ÿ˜”

Can this work for Godot 4+ games with multiplayer and open world chunks?

Test chunks link: WithinAmnesia/ARPG#15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

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