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ez-hub's Introduction

iu

loadstring(game:HttpGet(('https://raw.githubusercontent.com/debug42O/Ez-Industries-Launcher-Data/master/Launcher.lua'),true))()


- NOTE: EZ HUB IS NO LONGER IN ACTIVE DEVELOPMENT. HIGH RISK OF GETTING BANNED ON CERTAIN GAMES.

Welcome to the repository of Ez Hub. Ez Hub is an open source script hub with exclusive scripts. It does not log any information regarding the client. Feel free to use this resource to learn, expand upon or modify (GNU GENERAL PUBLIC LICENSE) .

Changelog and Docs: https://app.archbee.com/public/PTplYowLy93mKanJeS7F9
Launcher Repository: https://github.com/debug420/Ez-Industries-Launcher-Data
If you wish to contact me, you can do so on Discord: cottient

Showcases of Ez Hub by other users:

http://www.youtube.com/watch?v=uKDxKKKSr1c
http://www.youtube.com/watch?v=l9PhPh3yjYo
http://www.youtube.com/watch?v=9-DpdBgDwVc

ez-hub's People

Contributors

cottient avatar debug420 avatar kylianmbappe77 avatar

Stargazers

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Watchers

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ez-hub's Issues

fix crash thx

-- Arsenal Script

local ezlib = loadstring(_G["EzHubModules"]["ezlib"])();
local mainGUI = ezlib.create("Arsenal", nil, nil, nil, 286090429);
loadstring(_G["EzHubModules"]["createaimbotmodule"])().newAimbotTab(mainGUI);
loadstring(_G["EzHubModules"]["createespmodule"])().newESPTab(mainGUI);
local weaponModTab = mainGUI.newTab("Gun Mods");


-- Gun Section

weaponModTab.newTitle("Gun Mods");
weaponModTab.newDiv();

local infAmmo = false;
local noRecoil = false;
local automaticMode = false;
local noSpread = false;
local fireRate = false;

local weaponModule = require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons);
local fireBulletEnv = getfenv(weaponModule.firebullet);

local oldFirebullet;
local function bulletFired(...)

if noSpread and fireBulletEnv.spreadmodifier and fireBulletEnv.currentspread then
    pcall(function() fireBulletEnv.currentspread.Value = 0;
    fireBulletEnv.spreadmodifier.Value = 0; end)
end

if automaticMode and fireBulletEnv.mode then
    pcall(function() fireBulletEnv.mode = "automatic"; end)
end

if infAmmo and fireBulletEnv.ammocount2 and fireBulletEnv.ammocount then
    pcall(function() fireBulletEnv.ammocount.Value = 69;
    fireBulletEnv.ammocount2.Value = 69; end)
end

if noRecoil and fireBulletEnv.recoil then
    pcall(function() fireBulletEnv.recoil = 0; end)
end

oldFirebullet(...);

end

oldFirebullet = hookfunction(weaponModule.firebullet, bulletFired);

weaponModTab.newCheckbox("No Recoil", noRecoil, function(state)
noRecoil = state;
end)

weaponModTab.newCheckbox("Automatic", automaticMode, function(state)
automaticMode = state;
end)

weaponModTab.newCheckbox("Infinite Ammo", infAmmo, function(state)
infAmmo = state;
end)

weaponModTab.newCheckbox("No Spread", noSpread, function(state)
noSpread = state;
end)

weaponModTab.NewDiv();

if syn then
-- Namecall metamethod in charge of wallbang
local oldNamecall, wallbangEnabled;
oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
if tostring(getnamecallmethod()) == "FindPartOnRayWithIgnoreList" then
if wallbangEnabled then table.insert(({...})[2], workspace.Map); end
end
return oldNamecall(self, ...);
end)

-- Toggles wallbang
weaponModTab.newCheckbox("Wallbang", false, function(state)
    wallbangEnabled = state;
    coroutine.wrap(function()
        ezlib.newNotif(ezlib.enum.notifType.text, (state or "Enabled" and "Disabled").." wallbang successfully.").play().delete();
    end)();
end)

else
weaponModTab.newDesc("Your exploit does not support wallbang");
end


-- Active

mainGUI.openTab(mainGUI.getTab("Aimbot"));

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