Comments (2)
What those entities have in common is not that they have fluid inputs but that they are non-generator entities that have fluid energy sources. Blueprint flipping was added in 1.1 experimental but fluid energy sources existed long before that (and most of the entities in question were built for 1.0).
There isn't currently any meaningful change I'm aware of which can fix this. Essentially I see this as a base game issue. Fluid energy sources are not used by the vanilla game for non-generators, which may be why it was never picked up before.
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Use Blueprint Flip and Turn! https://mods.factorio.com/mod/blueprint_flip_and_turn. It allows you to flip the things regular blueprint flipping doesn't handle, including chemical plants/etc (anything with fluid inputs)
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Related Issues (20)
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