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FFTPatcher suite project continuation. Original commit is .483 RC 2
License: GNU General Public License v3.0
This project forked from glain/fftpatcher
FFTPatcher suite project continuation. Original commit is .483 RC 2
License: GNU General Public License v3.0
FFTPatcher README To use the "Patch ISO" feature on Playstation ISOs, you'll need an ISO that was ripped as "Mode 2" and "2352 bytes/sector". The free program ImgBurn can do this. To patch ICON0.PNG on PSP, the file you supply must in the PNG file format, 144x80, 24-bit, and no larger than 17506 bytes Some info about each page on the editor: Abilities: All usable abilities, reaction abilities, support abilities, and movement abilities. Ability animation: Not much is known about this data Items: All items, weapons, equipment, etc. and some of their attributes. "Inflict Status" and "Item Attributes" are edited on separate page. Item Attributes: Each item here is a set of attributes an item can have when it is equipped. Jobs: All jobs/classes in the game and their properties. Job Levels: The requirements to unlock certain jobs and the JP required to advance in job level. Skill Sets: The skills each job can use. Monster Skills: The skills each monster class can use. Action Menus: The "menu" that shows up when you select a certain ability in battle. For example, 06 Item's default Action Menu is "Item Inventory", which brings up a list of items in your inventory to use. Status Effects: The behavior of all status effects a unit can have. Inflict Statuses: Certain abilities can inflict statuses on their targets when they are used. This is where those are edited. Poaching: Determines what items can be found by poaching monsters. ENTD: "Events" and "Battles" that take place in the game and the units that appear in them. Move-Find Items: Traps for each map and items that can be discovered by units that have the "Move-Find Items" skill (called Treasure Hunter on PSP) Store Inventory: Add or remove items from each store
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