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Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect

License: MIT License

C# 94.30% HTML 3.87% ShaderLab 1.83%

roadarchitect's Introduction

RoadArchitect

GitHub release Github All Releases GitHub contributors Chat

Road Architect for Unity. Road Architect is a professional quality road system creator featuring dynamic intersections, bridges and many other road objects.

Road Architect is currently being developed with the latest Unity LTS release 2020.3 and is working with most of the previous versions. If interested in contributing please open an issue or pull request.

Videos

NOTE: Unless stated otherwise, all screenshots were made using Unity 2018.2.2f1 Personal. They utilize free trees and grass from the Unity Asset Store, RoadArchitect, and the Unity Post-Processing Stack v1. No paid products were used in the production of these screenshots.

Intersections

Newer intersection screenshot

  • Dynamic - Procedurally generated based upon lanes, road width and angle of attack.
  • Turn lanes - Complete left and right optional turn lanes.
  • Traffic lights - Fully functioning and heavily detailed traffic light system including left on yield and right turn lane only lights.
  • Assets - Includes several assets such as traffic light poles, street lights, traffic lights, stop signs and more. Most include rigid body versions for dynamic environments.

Bridges

Bridges

  • Bridge wizard - Allows for instant creation of professional quality bridges such as causeway, arch, suspension and more. All bridge creation aspects are generated instantly allowing quick iteration.
  • Customization - Custom extrusion allows for mix and match of bridge parts. Over 50 bridge parts included.
  • Details - Many different types of railing, bases, center dividers included.
  • Curvature - Curvature of bridges supported including arch and suspension bridges.

Railing and extrusions

Railing

  • Railing - 12+ Railing types included such as K-Rails and W Beams.
  • Center dividers - Many center divider options including the most popular configurations such as K-Rails with blinders or street lights. All aspects of mesh extrusion are performed instantly allowing quick iteration.
  • Collision barriers - Water barrels and other collision barriers come with prefabricated rigid or static body configurations.
  • Custom extrusion - Extrude any custom mesh along the spline with almost limitless customization.

Assets

NOTE: This screenshot has no other assets besides RoadArchitect. Assets

  • Road assets - Several road assets are included such as street lights, double lights, stop signs and more. All aspects of road asset placement are done instantly, allowing for quick iterations.
  • Custom assets - Place any custom mesh along the spline with an extreme amount of customization options.
  • Signs - 300+ U.S. federal and state road signs are pre-built and available for use.
  • Future assets - Assets will be added and freely available as time progresses.

Quality

Quality

  • Speed - All mesh extrusion, bridge extrusion and road asset placement actions are instantaneous. Multithreaded support.
  • Quality - Most road textures at least 1024x1024 resolution. Materials include normal and specular maps. Most assets created to federal or state specification.

Origin

roadarchitect's People

Contributors

fritzshero avatar embeddedt avatar microgsd avatar djohns451 avatar gsdnano avatar tonygod avatar rayray26 avatar marcuselg avatar mneilly avatar sky4flowers avatar

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