Comments (2)
So there's a long standing bug in the game where if two copies of the same item share the same bucket and one of them is locked, then both will become locked. I like to think of it as a locked item "infecting" its sibling. DIM has apparently cleverly solved this by anticipating when the bug will happen and proactively fixing it, but I'm not as smart as them =)
This, combined with stale API profile data (which often lags 30 seconds behind real things), can make locks wonky and also make sync locks appear to behave wrong (b/c the item may have become locked during a move to the vault that isn't reflected in the API yet)
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I don't think it's that bug. Like I said, it works once I reload the whole page. I've waited several minutes in testing to see what the issue could be, and will get stale data from the API, but when I reload the page I will get accurate data, even if I do it immediately after making a change, so something is changing on the client side when I do a full reload of the page that is affecting how accurate the data is that is coming back from the API.
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Related Issues (20)
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