davidje13 / face Goto Github PK
View Code? Open in Web Editor NEWRenders an interactive ball-shaped face on the page.
Home Page: https://davidje13.github.io/Face/
License: GNU Lesser General Public License v3.0
Renders an interactive ball-shaped face on the page.
Home Page: https://davidje13.github.io/Face/
License: GNU Lesser General Public License v3.0
Fractional expressions are already supported; need to implement transitioning between expressions
Edge of santa hat should be "fluffy", by rendering a series of blobs around the rim
https://developer.mozilla.org/en-US/docs/Web/SVG/Element/symbol
Create a minified bundle which can be included on a page as a single script
Add animation to set blink expression at regular intervals (with randomness)
Ability to generate SVG XML without a DOM (same abstractions as SequenceDiagram)
Shapes, blobs and hats should be component types which can be listed as shapes are now. Each component should be able to specify a render mode, then the relevant data. This is also probably a good time to make the z-order explicit, rather than rely on object key order as it does now.
This would simplify the code (and allow breaking it up), and make the render more flexible (e.g. multiple hats, blobs with z-order among shapes.
Allow setting skin tone and hair colour for all skins (perhaps as tangental expressions?)
Create a simplified Javascript & HTML API for easily rendering static & interactive faces on a page
When 3D elements (e.g. nose) are at negative z, they should be rendered behind the ball. Same applies to flat elements drawn with chunky lines (e.g. eyes)
How should 3D elements be rendered when they are partially in-front and partially behind?
Hat brim front/back is clipped at z=0, but it should be clipped where the brim meets the circle's edge
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