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Collection of scripts and mods for Silica listen servers and dedicated servers

License: GNU General Public License v3.0

AutoHotkey 1.35% C# 98.52% Batchfile 0.14%
autohotkey-v2 melonloader-mod server-side silica il2cpp-unity melonloader unity

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silica's Issues

Prevent Loss with HQ/Nest Under Construction

Humans lose when HQs are under construction. Contributing to this problem is that players and the server each evaluate winning conditions. Even if the server mods correctly prevent humans from losing when an HQ is under construction, the players will register it as a loss. May need to do something kludgy like make a hidden, underground HQ that remains alive to prevent players from thinking the game is over.

Alien Greater+ Spawn Missions

Provide Alien units who spawn later in the game a mission to direct them towards the nearest Greater or Colossal unit that is available.

[Bug] Team Balance Fails in HvHvA

Describe the bug
In the Humans vs Humans vs Aliens game mode, the team balance mod will not properly register when one of the three factions has been eliminated. This causes the mod to attempt to force players to the eliminated faction, and doesn't allow those players to join any other team even after rejoining the server. This also causes game bugs with the faction being in a quasi-eliminated but unplayable state when players are forced onto the eliminated faction.

[Bug] !surrender no longer works after the 15 June 2023 Game Update

Commander's using !surrender will receive a message reply only commanders can use !surrender due to a game bug where all of the known methods to determine if a player is commander (e.g., Player.IsCommander property, GameMode.GetIsPlayerCommander method, MP_Strategy.GetPlayerIsCommander method, and MP_Strategy.GetIsPlayerCommander method) are all failing to report accurate information. There is no known work-around at this time.

[Bug] Defaultunits broken

Describe the bug
After latest changelog, defaultunit mod is broken. First round it works, but on second round, the defaultunits are not reset, so players spawn as Wasps or Rifleman for example at the start of the round.

To Reproduce
Steps to reproduce the behavior:

  1. Start server, have mod with my configuration in the log file.
  2. Play the game and research tech until you unlock wasps or rifleman
  3. Endround.
    Now next round the defaultunits are wasps/rifleman at round start already, it should be reset to crab/scout.

Log file
Go to your game's root directory. The default is C:\Program Files(x86)\Steam\steamapps\common\Silica
Open the MelonLoader directory
Find the file called Latest or Latest.log
Include the entire file or relevant portions related to the bug

Latest_-_Copy.log
Player - Copy.log

Human Missions for Repairing

When player-controlled human vehicles are damaged more than 60% and are out of combat then provide a mission to travel to the nearest Light Vehicle Factory for repairs.

Mutiny Vote

Allow players on a team to commence a vote to mutiny against the current commander. Only players on that team would have a valid vote. If the vote is successful then the current commander is removed and replaced with the player who led the mutiny.

Great Worm Bounty

If a player-controlled unit kills a Great Worm then provide a resource or unit bounty to the player's team.

Unable to join as commander after server dropped client connections

We had a situation today on the Kane HvA server which was running the Commander Management mod.

It's not possible to know whether this bug was caused by a bug in Silica, or in the mod, but I will describe it here in case it is possibly a logic error in the Commander Management mod.

A new game was started, Commanders were selected. 6 minutes into the game, the server for some reason dropped all client connections.

When we reconnected to the server, the game was still proceeding as usual. The original Alien commander chose not to reconnect and resume the game.

When any other player selected Aliens the two options were given for Infantry or Commander. But upon clicking Commander, the player was spawned as infantry, and the player list showed that still nobody was Commander of Aliens.

The Human team did not have this problem, possibly because the player who was previously Commander of the Humans had reconnected to the server. Humans were able to select the Commander role and command as usual.

Steps to Reproduce: Start a game using the Commander Management application system. Kill all the client connections so every client drops. Have clients rejoin the game with the exception of the chosen commanders and see if any of the reconnected clients can take the commander role.

Expected Behavior: If the selected Commander is disconnected from the server through a dropped network connection (instead of by manually leaving the game) then any other player should be allowed to select the Commander role.

Removing node teamkill notification from chat

Can you remove the notification that pops up in chat when someone kills a node?

People often follow nodelines to find Alien buildings. A counter tactic is to remove the nodes towards important buildings like the Quantum Cortex or Nest. This way you can hide buildings but right now every node you remove tells everyone in chat what you are doing.

[Bug] Announcement mod crashes the game client

Describe the bug
Silica enters a state of "not responding", I believe it's due to the Announcement mod with a certain configuration.

To Reproduce
Steps to reproduce the behavior:

  1. Add the Announcement mod to your server.
  2. In the configuration file announcments.txt, add 4 lines of announcements.
  3. (Optional) Reduce the time between announcements, I chose 180 seconds.
  4. Run the client server, wait until all announcements have been announced.
  5. Once all announcements have been announced 1 time and it returns to the first line, the game stops responding, soft crash.

Screenshots
If applicable, add screenshots to help explain your problem

Log file
{40DDFF96-5A0F-4D60-90C0-F946FFFBF1B9}
{E32EF625-CD34-42B0-8BA7-B6A86819727C}

Go to your game's root directory. The default is C:\Program Files(x86)\Steam\steamapps\common\Silica
Open the MelonLoader directory
Find the file called Latest or Latest.log
Include the entire file or relevant portions related to the bug
Latest.log

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