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License: GNU General Public License v3.0
Collection of scripts and mods for Silica listen servers and dedicated servers
License: GNU General Public License v3.0
Humans lose when HQs are under construction. Contributing to this problem is that players and the server each evaluate winning conditions. Even if the server mods correctly prevent humans from losing when an HQ is under construction, the players will register it as a loss. May need to do something kludgy like make a hidden, underground HQ that remains alive to prevent players from thinking the game is over.
Provide Alien units who spawn later in the game a mission to direct them towards the nearest Greater or Colossal unit that is available.
Describe the bug
In the Humans vs Humans vs Aliens game mode, the team balance mod will not properly register when one of the three factions has been eliminated. This causes the mod to attempt to force players to the eliminated faction, and doesn't allow those players to join any other team even after rejoining the server. This also causes game bugs with the faction being in a quasi-eliminated but unplayable state when players are forced onto the eliminated faction.
Commander's using !surrender
will receive a message reply only commanders can use !surrender
due to a game bug where all of the known methods to determine if a player is commander (e.g., Player.IsCommander
property, GameMode.GetIsPlayerCommander
method, MP_Strategy.GetPlayerIsCommander
method, and MP_Strategy.GetIsPlayerCommander
method) are all failing to report accurate information. There is no known work-around at this time.
Describe the bug
After latest changelog, defaultunit mod is broken. First round it works, but on second round, the defaultunits are not reset, so players spawn as Wasps or Rifleman for example at the start of the round.
To Reproduce
Steps to reproduce the behavior:
Log file
Go to your game's root directory. The default is C:\Program Files(x86)\Steam\steamapps\common\Silica
Open the MelonLoader
directory
Find the file called Latest or Latest.log
Include the entire file or relevant portions related to the bug
When player-controlled human vehicles are damaged more than 60% and are out of combat then provide a mission to travel to the nearest Light Vehicle Factory for repairs.
Allow players on a team to commence a vote to mutiny against the current commander. Only players on that team would have a valid vote. If the vote is successful then the current commander is removed and replaced with the player who led the mutiny.
Sol or Centauri teams will lose the game if they have a Headquarters that's under construction and they lose all of their finished HQs
If a player-controlled unit kills a Great Worm then provide a resource or unit bounty to the player's team.
Add way for servers to configure the starting resource for Alien and Human teams
We had a situation today on the Kane HvA server which was running the Commander Management mod.
It's not possible to know whether this bug was caused by a bug in Silica, or in the mod, but I will describe it here in case it is possibly a logic error in the Commander Management mod.
A new game was started, Commanders were selected. 6 minutes into the game, the server for some reason dropped all client connections.
When we reconnected to the server, the game was still proceeding as usual. The original Alien commander chose not to reconnect and resume the game.
When any other player selected Aliens the two options were given for Infantry or Commander. But upon clicking Commander, the player was spawned as infantry, and the player list showed that still nobody was Commander of Aliens.
The Human team did not have this problem, possibly because the player who was previously Commander of the Humans had reconnected to the server. Humans were able to select the Commander role and command as usual.
Steps to Reproduce: Start a game using the Commander Management application system. Kill all the client connections so every client drops. Have clients rejoin the game with the exception of the chosen commanders and see if any of the reconnected clients can take the commander role.
Expected Behavior: If the selected Commander is disconnected from the server through a dropped network connection (instead of by manually leaving the game) then any other player should be allowed to select the Commander role.
Can you remove the notification that pops up in chat when someone kills a node?
People often follow nodelines to find Alien buildings. A counter tactic is to remove the nodes towards important buildings like the Quantum Cortex or Nest. This way you can hide buildings but right now every node you remove tells everyone in chat what you are doing.
Describe the bug
Silica enters a state of "not responding", I believe it's due to the Announcement mod with a certain configuration.
To Reproduce
Steps to reproduce the behavior:
Screenshots
If applicable, add screenshots to help explain your problem
Go to your game's root directory. The default is C:\Program Files(x86)\Steam\steamapps\common\Silica
Open the MelonLoader
directory
Find the file called Latest or Latest.log
Include the entire file or relevant portions related to the bug
Latest.log
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