Comments (1)
Investigating, as a side note, noticed that actual textured result is:
- always same after different runs (denotes texture data is taken from same place all the time)
- different if you run test by commenting all other ''manual' ones, or just run it together with it (texture ID?)
from indielib-crossplatform.
Related Issues (20)
- Refactor working path and resource loading to support app sandbox in iOS
- Xml paths in animations are not relative to the file HOT 1
- Visual studio express upgrade 2008 => 2012 HOT 4
- True type font support HOT 4
- Add IND_TTF support HOT 1
- Change license from lgpl to zlib HOT 2
- Hide third party header files from exported indielib headerfiles HOT 2
- Manual tests should not load resources upfront HOT 1
- Building project on Linux HOT 25
- Upgrade dependencies to current versions HOT 1
- How to move entities with the same speed on different PCs? HOT 1
- Editor Map.h bad preprocessor variable name HOT 4
- Windows 8.1 indielib.dll's missing library depencies
- Angelcode font support
- Implement support for compressed textures in GL
- Support rotations on iOS
- Doxygen update before release HOT 1
- VS2012 Tileless Editor, Indielib linking error HOT 1
- Create manual tests for Angelcode. HOT 1
- Culling does not work properly on iOS HOT 1
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from indielib-crossplatform.