Comments (3)
Quake Combat+ is a refinement & continuation of Quake, SMC & Quake 1.5, built on Darkplaces
Built on which version? Probably one of the buggy versions that isn't compatible with id1, so the mod likely depends on the old bug and will need a patch to work on any non-bugged Quake engine.
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Does enabling sv_gameplayfix_downtracesupportsongroundflag
or sv_gameplayfix_nogravityonground
have any effect?
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@bones -- version is the 2017 DarkPlaces, 20170830
I haven't played with the any of the settings.
I am just documenting information that I know.
AKidd reported this as a bug for Zircon, I had made the fiend jump fix a cvar and then defaulted it off in the next version.
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Related Issues (20)
- Is this a Darkplaces issue? WRATH crashes killing a specific enemy type HOT 2
- Quake Mods With quake.rc lacking "exec default.cfg" HOT 7
- modlist.txt looks for mods in c:\ on windows HOT 2
- makestatic on func_illusionary loses alpha
- Nehahra support is incomplete HOT 8
- Explosions leave scorch marks on water surfaces HOT 1
- Quake particle can be too small or big depending on distance
- Colour in screenshots are washed out and low contrast HOT 2
- particlefont.tga affects shape of Quake particles
- Remove Nexuiz-specific code and compile support HOT 1
- OBJ Support For MD3 Tags For Attachment Tutorial
- Improve sound/audio propagation and acoustics HOT 4
- Turning with the keys is too fast HOT 4
- ''cvar_set: variable campaign not found'' HOT 9
- Support more than just linear falloff attenuation on rtlights
- Option to restore old Darkplaces viewbob
- Can not see entities when outside the level
- New Immortal mod crashes to desktop with out of memory error HOT 1
- Allow texture variants without diffuse texture
- Explosions are missing default DarkPlaces particles HOT 1
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