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View Code? Open in Web Editor NEWAdvanced CraftTweaker Classes to allow making Staged Modpacks that much easier.
License: GNU General Public License v3.0
Advanced CraftTweaker Classes to allow making Staged Modpacks that much easier.
License: GNU General Public License v3.0
Running the giveall command still resulted in all items being hidden in JEI. After a relog, the items that should have been showing after running the command then appeared.
okay so i am staging a mod and i am writing the script how it is on the wiki and it doesn't work. Every time i try it it will show this error
[INITIALIZATION][CLIENT][ERROR] StageInit.zs:17 > 2 methods available but none matches the parameters (string, any[])
This is usually an error in your script, not in the mod
addModId(string)
addModId(string[])
Here is my script;
var industrialstage = ZenStager.initStage("industrial");
ZenStager.addPackage("industrial", [industrialstage]);
industrialstage.addModId("immersiveengineering", [immersiveengineering:mold:4]);
I have been on this for hours now reading through everything on the Crafttweaker wiki but I cannot seem to find out if this is a bug or if I am doing something wrong.
Whenever I try to load the following script:
import mods.zenstages.ZenStager;
import mods.zenstages.Stage;
static stageTwo = ZenStager.initStage("two");
static stageThree = ZenStager.initStage("three");
I get the following error on that file:
stanhebben.zenscript.parser.TokenException: Invalid character at null:1 -
It is the same for the following script:
import mods.zenstages.ZenStager;
import scripts.staging.stages.stageTwo;
import scripts.staging.stages.stageThree;
stageTwo.addModId("minecraft");
stageThree.addIngredientOverride(<minecraft:stick>, true);
ZenStager.buildAll();
For both files I get exactly the same error.
Due to cleanName implementation, all numbers and dots can't exist in stage names, they are removed immediately.
But these names are acceptable when using /gamestage command, or other gamestage addons.
Expanding on #4, .addIngredientOverride
does not work also. It seems this system was both broken and also maybe not fully implemented?
will this mod be updated to 1.16.5? I'm just wondering
https://docs.blamejared.com/1.12/en/#Mods/GameStages/ZenStages/Stage/
From the wiki I found this method, but it seems that it's not implemented?
So currently I am learning ZenStages which is a great mod, however I tried to add a mod to a stage and it won't build at all.
I tried many parameters, with the optional true, and another mod. I also tried by using a static class even if it was in the same file, by naming it differently. However nothing works at all, it's only when I tested with the example of stick that it worked.
This is what I have done so far to test the addModId
method.
Whilst the Craft Tweaker portion is being updated, is there any way we could get a temporary .txt documentation document? It would help a lot!
Forge : 2847
Crafttweaker : 4.1.20.586
Zenstages : 0.5.0
I'm using the addModId method where you're able to provide certain items which won't be added to the stage, and it keeps throwing off errors.
Here's the error that it gives me : https://pastebin.com/mTtcxdkq
I've followed the example that was in the crafttweaker docs and I haven't been able to make it work, specifically this example "TestStage.addModId("bloodmagic", [bloodmagic:someitem]);" The one I put in has the same format and it doesn't work, "Stage5.addModId("mekanism", [mekanism:cardboardbox]);"
My script that is doing the staging is here : https://pastebin.com/1p6PGmns
And the script that contains the static variables for the stages is here : https://pastebin.com/ByFwW4H2
I was wondering what I was doing wrong or if it was a potential bug.
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