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UnityFlocks

Quick example of flock behavior using boids.

The boids can flock, avoid obstacles, detect enemies and follow a target.

They have the most basic behaviors, Aligment, Cohesion and Separation, The obstacle avoidance is a simple cockroach detection( I dont remember the official name). Following the target is just a rotation nothing fancy.

The project has only one scene.

At the hierachy are 3 main objects.

FollowTheLeader 5 blue boids following the leader.

OrangeSpawner Spawn 50 boids that try to flock.

FightingTeams 5 blue boids vs 5 red boids, need to add lasers,

Some images. http://imgur.com/a/HKTjk

#Note# If you activate the FollowTheLeader and FightingTeams,if a squadmate detects an enemy, it will start attacking it. If the squadmate can't detect any enemy it will start following you again.

Important

The project isn't optimized.

Images at

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