TerrainGen
A terrain generation project i started on for the fun of it. Currently it uses a modified version of fastnoiselite (https://github.com/Auburn/FastNoiseLite) to generate an instance of noise. You can combine the instances to create more complex structures. I am also working on adding multiple biome support using voronoi regions. In the future i will add cellular automata functions for more creative map making. All current features are using the burst compiler.