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qbtoesx's Introduction

Güncellenmeye devam edecektir.


QBCore.Shared.Items

QBCORE

ESX.GetItems(), ya da ESX.Items (server tarafı)

ESX

Qbus Temeli Ve ESX temeli.

QBCore = nil 

Citizen.CreateThread(function()
   while QBCore == nil do
   	TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end)
   	Citizen.Wait(30) -- Saniye Bekletme
   end
end)

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX = nil

Citizen.CreateThread(function()
  while ESX == nil do
    TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
    Citizen.Wait(30)-- Saniye Bekletme
  end
end)

Beyler Bu kısım Yoktu eklendi. Anlamı: Oyuncu Giriş Kısmı İlik Oyuna Girerken Lazım, Yani Server Dosyasıdır. Bu olay, oyuncu sunucuya bağlandığında tetiklenir

RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded',

ÜSTEKİ QBUSCORE

ALTAKİ ESX

RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded',

Server Dosyası, Job Kısmı Meslek Kısmıdır.

RegisterNetEvent('QBCore:Client:OnJobUptade')
AddEventHandler('QBCore:Client:OnJobUptade', 

ÜSTEKİ QBUSCORE

ALTAKİ ESX

RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob',

Burdan Kontrol Edebilrsiniz. https://esx-framework.github.io/es_extended/common/events/onplayerdeath/#example-client-side-usage

RegisterNetEvent('QBCore:Client:OnPlayerUnload')
AddEventHandler('QBCore:Client:OnPlayerUnload',

ÜSTEKİ QBUSCORE

ALTAKİ ESX

RegisterNetEvent('esx:onPlayerDeath')
AddEventHandler('esx:onPlayerDeath',

Beyler Bu kısım Yoktu eklendi. Anlamı: Bu işlev, en yakın oyuncu istemci kimliğini ve oynatıcıya olan mesafeyi alır.

QBCore.Functions.GetClosestPlayer()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.Game.GetClosestPlayer()

3D li Yazı Ekleme, Cilent Dosyası. Örnek : https://media.discordapp.net/attachments/623207764314816562/812096508786507806/resim_1.png

QBCore.Functions.DrawText3D(1, 1, 1, 'Örnek')

ÜSTEKİ QBUSCORE

ALTAKİ ESX

DrawText3D(1, 1, 1, 'Örnek') -- (aşağısına function açmanız gerekmektedir.)

Menu Aç Kapat ESX & QBCore De Ki Menüler Örnekler : https://prnt.sc/u4f7s5

QBCore.UI.Menu.Open
QBCore.UI.Menu.CloseAll() -- (menu default scripti kurmanız gerekmektedir.)

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.UI.Menu.Open
ESX.UI.Menu.CloseAll()

Bildirim Scripti Örnek : https://dosya.turkmmo.com/2020/09/36521_efa54848705a4069cbedfc2770e50cf1.png

QBCore.Functions.Notify("Araç kitlendi.", "error")

ÜSTEKİ QBUSCORE

ALTAKİ ESX

TriggerEvent('Notification',"Örnek.")

Enventer İtem Kısmı.

xPlayer.Functions.GetItemByName 

ÜSTEKİ QBUSCORE

ALTAKİ ESX

xPlayer.getInventoryItem

Job Ayarlama Kısmı Kodu.

Player.PlayerData.job.name 

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.PlayerData.job.name

Para Ver Para Al Kısmı

ply.Functions.AddMoney('bank', amount, "Bank depost") -- banka
ply.Functions.RemoveMoney('cash', amount, "Bank depost") -- üstündeki para

ÜSTEKİ QBUSCORE

ALTAKİ ESX

xPlayer.removeAccountMoney('bank', amount) --para kaldırma
xPlayer.addMoney(amount) -- para ekleme

Para Kısmı Data.

ply.PlayerData.money["bank"]

ÜSTEKİ QBUSCORE

ALTAKİ ESX

xPlayer.getAccount('bank').money

Envanter İtem Silme Kısmı.

xPlayer.Functions.RemoveItem 

ÜSTEKİ QBUSCORE

ALTAKİ ESX

xPlayer.removeInventoryItem 

Envanter İtem Ekleme Kısmı.

xPlayer.Functions.AddItem

ÜSTEKİ QBUSCORE

ALTAKİ ESX

xPlayer.addInventoryItem

Karakter Kımsı Oyuncunun İd Si Gibi Birşey.

QBCore.Functions.GetPlayer(src)

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.GetPlayerFromId(src)

Bu işlev, tüm sondaki beyaz boşlukları kaldırarak bir metni kırpar. Genellikle GetVehicleNumberPlateText() yerlileri dezenfekte ederken kullanılır. #örnek

QBCore.Functions.MathTrim(GetVehicleNumberPlateText(vehicle))

#standart

QBCore.Functions.MathTrim 

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.Math.Trim(value)

Nill buşta bilinmiyor güncelencek

ÖRNEK

QBCore.Functions.MathRound(GetVehicleBodyHealth(vehicle), 1),

#standart

QBCore.Functions.MathRound()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ÖRNEK

local deger - 5.444

print ('deger:' .. değer) - 5.444 -- döndürür
print ('deger yuvarlandı:' .. ESX.Math.Round(deger)) -- 5 döndürür
print ('deger yuvarlandı:' .. ESX.Math.Round(deger, 1)) -- 5,4 döndürür

#standart

ESX.Math.Round(değer, numaraOndalıkBasamaklar)

Araba Spawn Kısmı Konumu Vsb Şeyler.

QBCore.Functions.SpawnVehicle()
QBCore.Functions.GetVehicleProperties()
QBCore.Functions.GetClosestVehicle()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.Game.SpawnVehicle()
ESX.Game.GetVehicleProperties()
ESX.Game.GetClosestVehicle()

--(Eğer ESX.Game olan neredeyse her şey QBCore.Functions olarak aynı şekildedir.)

Oyuncu Kendi Karakterin.

QBCore.Functions.GetPlayerData()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.GetPlayerData()

İtem Oluşturma.

QBCore.Functions.CreateUseableItem()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.RegisterUsableItem()

Banka Para Kaldırma.

Player.Functions.RemoveMoney()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

xPlayer.removeMoney(money)

Dosya'lar İle Alakalı.

QBCore.Functions.CreateCallback()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.RegisterServerCallback()

Dosya'lar İle Alakalı.

QBCore.Functions.TriggerCallback()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.TriggerServerCallback()

qb'de cid esx'de identifier kullanılıyor olayı çözmeniz için ufak bir kod bloğu bıraktım.

QBCore.Functions.CreateCallback('system:fetchStatus', function(source, cb)
    local Player = QBCore.Functions.GetPlayer(source)

     if Player then
           exports['ghmattimysql']:execute('SELECT skills FROM players WHERE citizenid = @citizenid', {
               ['@citizenid'] = Player.PlayerData.citizenid
          }, function(status)
              if status ~= nil then
                   cb(json.decode(status))
              else
                   cb(nil)
              end
          end)
     else
          cb()
     end
end)

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.RegisterServerCallback("system:fetchStatus", function(source, cb)
    local src = source
    local user = ESX.GetPlayerFromId(src)


    local fetch = [[
         SELECT
              skills
         FROM
              users
         WHERE
              identifier = @identifier
    ]]

    MySQL.Async.fetchScalar(fetch, {
         ["@identifier"] = user.identifier

    }, function(status)

         if status ~= nil then
              cb(json.decode(status))
         else
              cb(nil)
         end

    end)
end)

Sql bağlama kısmı

QBCore.Functions.ExecuteSql()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

ESX.ExecuteSql() --(ghmattimysql)
MySQL.Async.execute()

RegisterCommand - yani chat komut kısmı.

QBCore.Commands.Add()

ÜSTEKİ QBUSCORE

ALTAKİ ESX

RegisterCommand 

-- (RegisterCommand qbcore'da da çalışır.)

Karakter Kısmı Dır Data Sına Bağlama.

local Player = QBCore.Functions.GetPlayer(source)
['@citizenid'] = Player.PlayerData.citizenid

ÜSTEKİ QBUSCORE

ALTAKİ ESX

local user : ESX.Get.PlayerFromId(src)
["@identifier"] = user.identifier

--Client Side

ÜSTEKİ QBUSCORE

QBCore.Shared.Items

ALTAKİ ESX

ESX.GetItems()

ÜSTEKİ QBUSCORE

esx:onPlayerDeath 

ALTAKİ ESX

hospital:server:SetDeathStatus

esx:playerLoaded -> QBCore:Client:OnPlayerLoaded

esx:showAdvancedNotification -> QBCore:Notify

esx:showHelpNotification -> QBCore:Notify

esx:showNotification -> QBCore:Notify

ESX.GetPlayerData -> QBCore.Functions.GetPlayerData

ESX.IsPlayerLoaded -> None

ESX.SetPlayerData -> QBCore:Player:SetPlayerData

ESX.TriggerServerCallback -> QBCore.Functions.TriggerCallback

ESX.Game.DeleteObject -> None (Can use FiveM native DeleteEntity)

ESX.Game.DeleteVehicle -> QBCore.Functions.DeleteVehicle

ESX.Game.GetClosestObject -> None (Can use FiveM native GetClosestObjectOfType)

ESX.Game.GetClosestPed -> QBCore.Functions.GetClosestPed

ESX.Game.GetClosestPlayer -> QBCore.Functions.GetClosestPlayer

ESX.Game.GetClosestVehicle -> QBCore.Functions.GetClosestVehicle

ESX.Game.GetObjects -> None (uses enumeration)

ESX.Game.GetPedMugshot -> None (Can use FiveM native RegisterPedheadshot)

ESX.Game.GetPeds -> None (uses enumeration)

ESX.Game.GetPlayers -> QBCore.Functions.GetPlayers

ESX.Game.GetPlayersInArea -> None (uses enumeration)

ESX.Game.GetVehicleInDirection -> None (uses ray casting)

ESX.Game.GetVehicles -> QBCore.Functions.GetVehicles

ESX.Game.GetVehiclesInArea -> None (uses enumeration)

ESX.Game.IsSpawnPointClear -> None (uses getvehiclesinarea)

ESX.Game.SetVehicleProperties -> QBCore.Functions.SetVehicleProperties

ESX.Game.SpawnLocalObject -> None (dont bother)

ESX.Game.SpawnLocalVehicle -> None (dont bother)

ESX.Game.SpawnObject -> None (Can use FiveM Native CreateObject)

ESX.Game.SpawnVehicle -> QBCore.Functions.SpawnVehicle

ESX.Game.Teleport -> (Can use FiveM Native SetEntityCoords and SetEntityHeading)

ESX.Game.Utils.DrawText3D -> QBCore.Functions.DrawText3D

--Server Side

ESX.CreatePickup -> None (irrelevant and done through qb-inventory)

ESX.GetItemLabel -> None (Just returns item label)

ESX.GetPlayerFromId -> QBCore.Functions.GetPlayer

ESX.GetPlayerFromIdentifier -> QBCore.Functions.GetPlayerByCitizenId

ESX.GetPlayers -> QBCore.Functions.GetPlayers

ESX.RegisterServerCallback -> QBCore.Functions.CreateCallback

ESX.RegisterUsableItem -> QBCore.Functions.CreateUseableItem

ESX.SavePlayer -> QBCore.Player.Save

ESX.SavePlayers -> None (dont bother)

ESX.Trace -> Use QBCore.Debug but dont bother converting this

ESX.UseItem -> QBCore.Functions.UseItem

--xPlayer

xPlayer.addAccountMoney -> xPlayer.Functions.AddMoney (account)

xPlayer.addInventoryItem -> xPlayer.Functions.AddItem (item name)

xPlayer.addMoney -> xPlayer.Functions.AddMoney (cash)

xPlayer.addWeapon -> xPlayer.Functions.AddItem (weapon name)

xPlayer.addWeaponAmmo -> xPlayer.Functions.AddItem (ammo name)

xPlayer.addWeaponComponent -> xPlayer.Functions.AddItem (component name)

xPlayer.canCarryItem -> None (xPlayer.Functions.AddItem already checks this)

xPlayer.canSwapItem -> None (xPlayer.Functions.AddItem already checks this)

xPlayer.getAccount -> None (use player data)

xPlayer.getAccounts -> None (use player data)

xPlayer.getCoords -> None (Can use FiveM Native GetEntityCoords)

xPlayer.getGroup -> xPlayer.Functions.GetPermission

xPlayer.getIdentifier -> xPlayer.Functions.GetIdentifier

xPlayer.getInventory -> QBCore.Player.LoadInventory

xPlayer.getInventoryItem -> xPlayer.Functions.GetItemByName

xPlayer.getJob -> None (use player data)

xPlayer.getLoadout -> None (fuck loadouts)

xPlayer.getMoney -> None (use player data)

xPlayer.getName -> None (use player data)

xPlayer.getWeapon -> xPlayer.Functions.GetItemByName (weapon name)

xPlayer.getWeight -> xPlayer.Player.GetTotalWeight

xPlayer.hasWeapon -> xPlayer.Functions.GetItemByName (weapon name)

xPlayer.hasWeaponComponent -> xPlayer.Functions.GetItemByName (component name)

xPlayer.kick -> xPlayer.Functions.Kick

xPlayer.removeAccountMoney -> xPlayer.Functions.RemoveMoney (account)

xPlayer.removeInventoryItem -> xPlayer.Functions.RemoveItem (item name)

xPlayer.removeMoney -> xPlayer.Functions.RemoveMoney (cash)

xPlayer.removeWeapon -> xPlayer.Functions.RemoveItem (weapon name)

xPlayer.removeWeaponAmmo -> xPlayer.Functions.RemoveItem (ammo name)

--xPlayer #2

xPlayer.removeWeaponComponent -> xPlayer.Functions.RemoveItem (component name)

xPlayer.setAccountMoney -> xPlayer.Functions.SetMoney (account)

xPlayer.setCoords -> None (used for teleporting)

xPlayer.setInventoryItem -> xPlayer.Functions.AddItem (item name)

xPlayer.setJob -> xPlayer.Functions.SetJob

xPlayer.setMaxWeight -> None (It is set in qb-core config)

xPlayer.setMoney -> xPlayer.Functions.SetMoney

xPlayer.setName -> None (dont bother)

xPlayer.setWeaponTint -> None (qb-weapons does this)

xPlayer.showHelpNotification -> TriggerClientEvent('QBCore:Notify')

xPlayer.showNotification -> TriggerClientEvent('QBCore:Notify')

xPlayer.triggerEvent -> None (dont bother)

xPlayer.updateCoords -> None (dont bother)

--Events

esx:getSharedObject -> QBCore:GetObject

esx:setJob -> QBCore:Client:OnJobUpdate

esx:onPlayerSpawn -> QBCore:Client:OnPlayerLoaded

playerSpawned -> QBCore:Client:OnPlayerLoaded (spawnmanager compatibility)

esx:addInventoryItem -> QBCore:Server:AddItem

esx:removeInventoryItem -> QBCore:Server:RemoveItem

esx:useItem -> QBCore:Server:UseItem

MySQL.Async.fetchScalar() -> exports['ghmattimysql']:scalar() or QBCore.Functions.ExecuteSql(true,

MySQL.Async.fetchAll() -> exports['ghmattimysql']:execute() or QBCore.Functions.ExecuteSql(true,

MySQL.Async.execute() -> exports['ghmattimysql']:execute() or QBCore.Functions.ExecuteSql(false,

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Contributors

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