- ๐ Hi, Iโm @dance-cmdr
- ๐ฑ Iโm currently learning a lot of stuff.
- ๐๏ธ Iโm looking to collaborate on Data Engineering projects in the context of games.
- ๐ซ You can reach me on my email [email protected].
there-be-observables's Introduction
there-be-observables's People
there-be-observables's Issues
Make spawning algorithm
- Should spawn at the initial position
- Should spawn at the correct angle
- Should spawn with the correct initial velocity
physics engine | implement apply thrust
applyThrust (Momentum) => Momentum
Score Keeping
- It should reward one point every time the opponent is destroyed.
physics engine | implement apply velocity
applyMomentum(position, momentum) => position
Game Flow
- It should start on pressing the enter key
- It should initialise the score to 0
- It should spawn the two player-controlled vehicles
- It should End when a player scores 10 points
refactor: make SpaceCraft Type
make spaceCraft type to allow multiplayer
Player Death
- Player respawns at its original place
Add second player
- it should spawn on the southern hemisphere
- it should work have a different tint
- it should work with arrow + right alt keys
- it should respawn on the southern hemisphere on destruction
render user controllable object
Energy
- It should start with 100
- It should generate energy the closer it gets to earth.
- It should cap to 100
- It should reduce 10 when a shot is fired
Make projectiles
- It should be visible
- It should adhere to physics
Add SpaceCraft to Earth Collision
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