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Things numeric relating to geometry and computational geometry that I have discovered.

HTML 67.47% SCSS 32.53%
computation-geometry intersections numpy numpy-geometry union clipping buffer geometry polygon-clipping

geonumeracy's Introduction

Geo Numeracy

Things numeric relating to geometry and computational geometry that I have discovered.

  • Coordinates and shapes

    Planar/Euclidean space. Basic coordinate notation. Creating basic geometric shapes and patterns.

  • Irregular shapes

    Real world shapes are rarely regular. This section introduces the concepts of object array geometry.

  • Side

    In, out, on, neither, both, left of, right of. Questions, questions.

  • Buffer mysteries

    Everyone loves a buffer. Are they arcs? circles? or n-gons?

  • Densify geometry

    Add points between vertices of polygon or polyline geometry.

  • Dissolve those boundaries

    Removing boundaries between polygon geometries.

  • Crossings

    A brief introduction to segment crossing, the notation and basic equations.

    Crossings, crossroads (1) and intersections... the non-math stuff too.

  • Clipping

    Clipping looks so easy... right?

    All you have to do is cut stuff out and keep other stuff.

    Oh.. and keep stuff in order while you are doing it.

    We will see how you mastered intersections as the first step to clipping and erasing and the like.

  • Clipping complex shapes

    Just when you thought you were grasping intersections and simple clipping.

(1) Crossroad Blues : Robert Johnson, Eric Clapton or Ry Cooder versions are all just fine as study music.

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