Coder Social home page Coder Social logo

engagnition's Introduction

πŸ“Š About Engagnition

Data  fig  Teaser

Engagement plays a key role in improving the cognitive and motor development of children with autism spectrum disorder (ASD). Engaging technologies involving physical activity and interactive stimuli have benefited in improving their engagement and lessening stereotyped behaviors. Especially, content involving both tangible and intangible robot agents can foster engagement in children with developmental disorders. Combining AI systems with these robot agents enables the prediction of engagement and timely interventions, potentially aiding in maintaining high engagement levels. However, the scarcity of data hinders the development of engagement prediction models in practice (i.e., no publicly available dataset for engagement of children with ASD). In this study, we present the Engagnition dataset for engagement recognition of children with ASD (N = 57) utilizing a self-developed serious game, β€œDefeat the Monster” based on enhancing recognition and classification abilities. The dataset consists of physiological and behavioral responses and expertise annotations, based on ternary scales of engagement (ground truth). For technical validations, we report the distribution of engagement, the status of interventions per participant, and the signal-to-noise ratio (SNR) of physiological signals.

πŸ“Š Overview

Welcome to our GitHub repository for the Developmental Disabilities and Physical Activity Series Game project! πŸŽ‰ In this project, we have designed and developed a serious game centered around physical activities, specifically tailored for children with developmental disabilities. Through this initiative, we collected valuable data to enhance our understanding of how these games can positively impact the well-being and development of children facing developmental challenges.

πŸ“Š Project Description

Our mission is to create an interactive environment where children with developmental disabilities can participate in physical activities. We believe that gamifying physical exercise can foster engagement and promote essential skills in a playful and supportive manner.

πŸ“Š Key Features

Specifically designed for engagement recognition of kids with Developmental Disabilities (Total participants: 57). Incorporates both physiological and behavioral responses for comprehensive analysis. Contains expert annotations anchored on a ternary scale, serving as the engagement ground truth.

πŸ“Š Data Collection Environment for the Engagnition Dataset

The data for the Engagnition dataset was collected at a physical fitness center specifically designed for children with developmental disabilities.

Data  fig  Setup Condition (1)

  • E4 Wristband: A versatile biometric sensor capturing a wealth of physiological data. (Accelerometer, GSR, Skin Temperature)
  • Unity-Based Game: Participants interacted with a custom-developed game designed in Unity to assess their performance metrics during the sessions. (Performance annotation, Session elapsed times)
  • Annotation: Engagement annotation, Gaze fixation annotation
  • subjective questionnaires: SUS, NASA-TLX

Data  fig  monster and task

Conditions:

Data collection encompassed three distinct conditions to provide a multifaceted perspective:

  • Baseline: Captures the foundational physiological and behavioral metrics without any specific external stimulus.
  • Physical High Demand: Metrics when participants were subjected to tasks or environments demanding high physical engagement.
  • Physical Low Demand: Metrics under tasks or conditions that required minimal physical activity or engagement.

Engagement Levels:

Engagement during sessions was classified into three distinct tiers:

Data  fig  EngagementExample (1)

  • 0: Not engaged at all.
  • 1: Moderately engaged.
  • 2: Fully engaged.

These engagement classifications were determined in collaboration with experts specializing in developmental disabilities, ensuring a comprehensive and informed categorization.

Consent:

It's imperative to note that all participants (or their guardians) provided explicit consent for the data to be publicly disclosed and utilized for research purposes.

Contact

Email: kimwon30 AT gm.gist.ac.kr, seongminwoo AT gm.gist.ac.kr

engagnition's People

Contributors

dailyminiii avatar

Stargazers

Seongjun-Kang avatar  avatar Nigel Randsley avatar  avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    πŸ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. πŸ“ŠπŸ“ˆπŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❀️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.