dagobertdev / citybuilder Goto Github PK
View Code? Open in Web Editor NEWA 2d city builder made with the Godot Engine and DefaultECS.
License: GNU General Public License v3.0
A 2d city builder made with the Godot Engine and DefaultECS.
License: GNU General Public License v3.0
Before a NPC starts working, it should be verified that they can work, e.g. check if input materials are available.
Goods should be marked as reserved once they are choosen to be transported. Currently multiple transporters try to transport the same good.
NavigationDestinationSystem.cs(11, 71): [CS0246] The type or namespace name 'NavigationAgent2D' could not be found (are you missing a using directive or an assembly reference?)
NavigationInitSystem.cs(8, 17): [CS0246] The type or namespace name 'NavigationAgent2D' could not be found (are you missing a using directive or an assembly reference?)
NavigationDestinationSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
NavigationInitSystem.cs(11, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
NavigationInitSystem.cs(11, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
CollisionSystem.cs(27, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
CollisionSystem.cs(27, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
ConstructionSystem.cs(12, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ConstructionSystem.cs(12, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
CollisionSystem.cs(28, 41): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
CollisionSystem.cs(28, 48): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationDestinationSystem.cs(11, 30): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
NavigationDestinationSystem.cs(11, 37): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SizeFromSpriteSystem.cs(11, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SizeFromSpriteSystem.cs(11, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
CollisionSystem.cs(29, 4): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
CollisionSystem.cs(29, 11): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SizeFromSpriteSystem.cs(12, 48): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
SizeFromSpriteSystem.cs(12, 55): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationSystem.cs(15, 50): [CS0246] The type or namespace name 'NavigationAgent2D' could not be found (are you missing a using directive or an assembly reference?)
CollisionSystem.cs(29, 35): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
CollisionSystem.cs(29, 42): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationSystem.cs(14, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
NavigationSystem.cs(14, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationInitSystem.cs(12, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationInitSystem.cs(13, 3): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(11, 30): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(11, 37): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(12, 4): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(12, 11): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(15, 3): [CS0122] 'ConstructorParameterAttribute' is inaccessible due to its protection level
MovementRotationSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
MovementRotationSystem.cs(10, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
MovementRotationSystem.cs(11, 48): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
MovementRotationSystem.cs(11, 55): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(28, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(28, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(29, 69): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(29, 76): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
ResourcePileRemovalSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ResourcePileRemovalSystem.cs(10, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
ResourcePileVisualisationSystem.cs(12, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ResourcePileVisualisationSystem.cs(12, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
GrowthVisualisationSystem.cs(12, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SpriteCreationSystem.cs(18, 3): [CS0122] 'ConstructorParameterAttribute' is inaccessible due to its protection level
SpriteCreationSystem.cs(21, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SpriteCreationSystem.cs(21, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
GrowthVisualisationSystem.cs(13, 48): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
GrowthVisualisationSystem.cs(13, 55): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(9, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SpritePositionSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(10, 30): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(10, 37): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SpritePositionSystem.cs(11, 48): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(10, 65): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(10, 72): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
When the start or endpoint of a transportation is removed, the transportation should be canceled.
Before construction starts, required materials should have to be delivered.
Draft: Buildings can be rotated with button R
by 90 degree.
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