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citybuilder's Issues

Improve work requirements

Before a NPC starts working, it should be verified that they can work, e.g. check if input materials are available.

Reserve goods for transportation

Goods should be marked as reserved once they are choosen to be transported. Currently multiple transporters try to transport the same good.

'*Attribute' is inaccessible due to its protection level

NavigationDestinationSystem.cs(11, 71): [CS0246] The type or namespace name 'NavigationAgent2D' could not be found (are you missing a using directive or an assembly reference?)
NavigationInitSystem.cs(8, 17): [CS0246] The type or namespace name 'NavigationAgent2D' could not be found (are you missing a using directive or an assembly reference?)
NavigationDestinationSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
NavigationInitSystem.cs(11, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
NavigationInitSystem.cs(11, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
CollisionSystem.cs(27, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
CollisionSystem.cs(27, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
ConstructionSystem.cs(12, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ConstructionSystem.cs(12, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
CollisionSystem.cs(28, 41): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
CollisionSystem.cs(28, 48): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationDestinationSystem.cs(11, 30): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
NavigationDestinationSystem.cs(11, 37): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SizeFromSpriteSystem.cs(11, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SizeFromSpriteSystem.cs(11, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
CollisionSystem.cs(29, 4): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
CollisionSystem.cs(29, 11): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SizeFromSpriteSystem.cs(12, 48): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
SizeFromSpriteSystem.cs(12, 55): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationSystem.cs(15, 50): [CS0246] The type or namespace name 'NavigationAgent2D' could not be found (are you missing a using directive or an assembly reference?)
CollisionSystem.cs(29, 35): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
CollisionSystem.cs(29, 42): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationSystem.cs(14, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
NavigationSystem.cs(14, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationInitSystem.cs(12, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationInitSystem.cs(13, 3): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(11, 30): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(11, 37): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(12, 4): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
ConstructionProgressVisualisationSystem.cs(12, 11): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(15, 3): [CS0122] 'ConstructorParameterAttribute' is inaccessible due to its protection level
MovementRotationSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
MovementRotationSystem.cs(10, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
MovementRotationSystem.cs(11, 48): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
MovementRotationSystem.cs(11, 55): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(28, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(28, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(29, 69): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
NavigationMeshSystem.cs(29, 76): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
ResourcePileRemovalSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ResourcePileRemovalSystem.cs(10, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
ResourcePileVisualisationSystem.cs(12, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
ResourcePileVisualisationSystem.cs(12, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
GrowthVisualisationSystem.cs(12, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SpriteCreationSystem.cs(18, 3): [CS0122] 'ConstructorParameterAttribute' is inaccessible due to its protection level
SpriteCreationSystem.cs(21, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SpriteCreationSystem.cs(21, 11): [CS0122] 'UseBufferAttribute' is inaccessible due to its protection level
GrowthVisualisationSystem.cs(13, 48): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
GrowthVisualisationSystem.cs(13, 55): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(9, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SpritePositionSystem.cs(10, 3): [CS0122] 'UpdateAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(10, 30): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(10, 37): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SpritePositionSystem.cs(11, 48): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(10, 65): [CS0122] 'AddedAttribute' is inaccessible due to its protection level
SpriteRotationSystem.cs(10, 72): [CS0122] 'ChangedAttribute' is inaccessible due to its protection level

Add rotation

Draft: Buildings can be rotated with button R by 90 degree.

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