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tintin's Introduction

TinTin++

Required Version

  • TinTin++ version 2.01.90 or higher required

    Certain aspects are not backwards compatible with older versions of TinTin++ due to syntax changes within the client. Notably, the #map and #showme commands.

Highlighted features:

graph.tin

  • Graphical status bars function

3k/3s:

3k/mapper.tin

  • Mapper setup to automap for 3K or 3S
  • Autoadds exit-stubs and colors them red to see rooms you haven't visted yet
  • Data capture for room short, long desc, area name
  • Map follow on following others
  • Transports for uncommon exits / moving areas

3k/mip.tin

  • Modified from Balthus' original script.
  • Chat monitor for all lines and tells/souls.
  • Status updates for character, even out of combat
  • Mob health in percentage, regardless of mob or mskills
  • Caption updating (top TinTin split) with Uptime, Reboot, Lag, and Idle timer

3k/assemble.tin

  • Craft satchel auto-assembler

Aardwolf:

map/AWmap.tin

  • Additional mapping features not included in the gmcp module
  • Data captures for longdesc
  • Aliases for easier map movement and mob hunting
  • Capture of AW mini-map
  • Auto saves map on disconnect

AW/gmcp.tin

  • Modified from TheIxle's original script.
  • Chat monitor for all lines
  • Status updates integrated with graph function
  • Auto-mapping with exit-stubs
  • Terrain mapping to set roomsymbol to Aardwolf style terrain on adding new rooms

AW/terrain.tin

  • Set rooms currently in your map to Aardwolf style terrain

AW/snd.tin

  • Search and Destroy style mob hunting for TinTin

Initial Setup

General Steps

NOTE: tmux is NOT required for using these scripts. All the windowing magic is handled directly by tt++

  • Ensure you have the minimum required version of TinTin++ installed
  • Clone or download the git repository to your home directory
  • Rename the cloned (or extracted) folder to .tt (some scripts have this path hard-coded currently) mv TinTin .tt
  • [Optional] Add an alias to your .profile similar to the following, and run ". .profile" to read in the changes: alias tt='tt++ ~/.tt/.tinrc'
  • Create a new file called .tt/.pass and add the following: #send

3k/3s

  • Create a copy of .tt/char/template.tin, and name it for your character
    • [Optional] Several character templates specific to Inix's characters already exist. You may choose one of these to get a solid baseline for future customization rather than the empty template if one aligns to your guild.
  • Edit the newly created character file, and add your name (and guild if using the template)
  • Use the alias created in General Steps above to launch TinTin++
  • Connect to 3k or 3s with: connect
  • The mapper feature relies on specific settings within 3k/3s. Use the following command once connected to ensure these are set. This only needs to be done once. #read .tt/3k/ansi_setup.tin

Aardwolf

  • Create a copy of .tt/char/inixAW.tin, and name it for your character (leaving the AW at the end)
  • Use the alias created in General Steps above to launch TinTin++
  • Connect to Aardwolf with (note the AW at the end): connect AW
  • The mapper feature relies on specific settings within Aardwolf. Ensure these mud-side settings are in place TBD
  • The status bars require a specific prompt to be setup. Set your prompts as follows: TBD

tintin's People

Contributors

inix3k avatar daagar avatar

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