d3m37r4 / regg Goto Github PK
View Code? Open in Web Editor NEWGame modification of GunGame mode for Counter Strike 1.6, which uses extended API of ReGameDLL library.
Home Page: https://dev-cs.ru/resources/1105/
Game modification of GunGame mode for Counter Strike 1.6, which uses extended API of ReGameDLL library.
Home Page: https://dev-cs.ru/resources/1105/
It may be better to give grenade after previous one has exploded.
This eliminates problem of grenade spam, and also eliminates case where player throws a grenade and waits for next grenade to be received.(wasting time waiting when they could be killing an enemy).
https://github.com/d3m37r4/regg/blob/a1b8752498256f9b15065f9642e5c8a94887f509/cstrike/addons/amxmodx/scripting/regg_core.sma#L92-L108
Link: https://github.com/d3m37r4/regg/blob/a1b8752498256f9b15065f9642e5c8a94887f509/cstrike/addons/amxmodx/scripting/include/regg.inc#L54-L58
Accordingly, changes must also be made to source code of mod.
The gist is stated here
Briefly: we transfer the current behavior of the mod to cvar with the ability to disable it at the request of the server holder (in the disabled version, the value of cl_autowepswitch will be taken into account)
In a situation where 1 kill (for example, a kill with a knife) gives more points than needed for the level, the player can skip.
Example based on standard level config:
[LEVEL]
title=Deagle
weapon=weapon_deagle
points=2
mod=100
[LEVEL]
title=USP
weapon=weapon_usp
points=2
mod=100
[LEVEL]
title=Glock-18
weapon=weapon_glock18
points=2
mod=100
[LEVEL]
title=M4A1
weapon=weapon_m4a1
points=3
mod=100
[LEVEL]
title=AK-47
weapon=weapon_ak47
points=3
mod=100
[LEVEL]
title=Scout
weapon=weapon_scout
points=2
mod=100
[LEVEL]
title=AWP
weapon=weapon_awp
points=2
mod=100
[LEVEL]
title=Hegrenade
weapon=weapon_hegrenade
points=1
mod=50
[LEVEL]
title=Knife
weapon=weapon_knife
points=1
mod=33
It may be more profitable to count points in integer format.
Organize a multilingual system with support for server and client settings.
Needs fixing. Problem is same as in main mod, which is fixed here.
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