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mbostock avatar mbostock commented on April 28, 2024

The problem with the mobile device emulator is that it doesn’t pass our test for touch support:

d3-drag/src/drag.js

Lines 21 to 23 in 44af703

function touchable() {
return "ontouchstart" in this;
}

It seems that if you enable the device emulator and then reload, the top-level window does pass: "ontouchstart" in window is true. However, the same test is false for HTML elements such as the BODY and the CANVAS, so D3 assumes that touch events are unsupported and does not register touch event listeners. (See 870498d #35 for context.)

Curiously enough, you also can’t assign a touch event listener using element.ontouchstart in the device emulator. You can however use element.addEventListener for touchstart events!

So, I consider this a bug in Chrome’s device emulator. If it’s not possible to detect whether touch may be possible, then we’d have to go back to always registering touch event listeners, which would then cause a passive event listener warning.

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nicolas-van avatar nicolas-van commented on April 28, 2024

OK. It's probably linked to the fact that touch events are still in level 2.

Since it's still a bit problematic, may I propose to add an option to allow overriding the autodetection ? See pull request #42 .

I tested it in my project and it seems to work perfectly when enabling the touch events in Chrome.

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mbostock avatar mbostock commented on April 28, 2024

Released drag.touchable in 1.2.0. Thanks!

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