Game Agent for Cloney (WIP)
Game is similar to Flappybird. The game agent does nothing intelligent yet.
Steam Store: http://store.steampowered.com/app/400030/Cloney/
Old State - https://youtu.be/z36o3c3pk_0 Current State - Video Soon
Game Agent Plugin for Cloney (Steam) using SerpentAI Framework
Game Agent for Cloney (WIP)
Game is similar to Flappybird. The game agent does nothing intelligent yet.
Steam Store: http://store.steampowered.com/app/400030/Cloney/
Old State - https://youtu.be/z36o3c3pk_0 Current State - Video Soon
Define and implement RANDOM
and PREDICT
play handlers in game agent using DQN
When I started the game in anaconda console with serpent, it indicated this:
Using TensorFlow backend.
Traceback (most recent call last):
File "c:\users\jailman\anaconda3\envs\serpent\lib\runpy.py", line 193, in _run_module_as_main
"main", mod_spec)
File "c:\users\jailman\anaconda3\envs\serpent\lib\runpy.py", line 85, in run_code
exec(code, run_globals)
File "C:\Users\jailman\Anaconda3\envs\serpent\Scripts\serpent.exe_main.py", line 9, in
File "c:\users\jailman\anaconda3\envs\serpent\lib\site-packages\serpent\serpent.py", line 48, in execute
command_function_mappingcommand
File "c:\users\jailman\anaconda3\envs\serpent\lib\site-packages\serpent\serpent.py", line 238, in play
game.play(game_agent_class_name=game_agent_name, frame_handler=frame_handler)
File "c:\users\jailman\anaconda3\envs\serpent\lib\site-packages\serpent\game.py", line 186, in play
raise e
File "c:\users\jailman\anaconda3\envs\serpent\lib\site-packages\serpent\game.py", line 177, in play
game_agent.on_game_frame(game_frame, frame_handler=frame_handler, **kwargs)
File "c:\users\jailman\anaconda3\envs\serpent\lib\site-packages\serpent\game_agent.py", line 89, in on_game_frame
print(frame_handler(game_frame, **kwargs))
TypeError: 'NoneType' object is not callable
To make the DQN learning easier, change the game_frame
such that the flyable space is isolated from the rest (in context GAME_WORLD_1).
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