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22.0 6.0 0.0 24.95 MB

Reimplementation of the Desktop Adventures game engine for the web.

Home Page: https://www.webfun.io

JavaScript 6.54% TypeScript 88.78% HTML 0.72% Dockerfile 0.01% SCSS 3.90% Shell 0.06%
reimplementation game-engine game-dev game-development typescript webpack custom-elements desktop-adventures star-wars yoda-stories

webfun's Introduction

WebFun

A reimplementation of the game engine powering Indiana Jones and His Desktop Adventures and Yoda Stories.

See it live at www.webfun.io

Quick Start

Make sure you have node (v14 or newer) and yarn installed. Then run the following steps in your favorite terminal.

# check out the code
$ git clone https://github.com/cyco/webfun
$ cd webfun

# install dependencies
$ yarn install

# start a local web server
$ yarn start

See the Getting Started section in the docs to learn more information about the build system.

Similar Efforts

Project Language Description
LeonisX/yoda-stories-translation-tool Java  Yoda Stories Translation Tool
LeonisX/YExplorer Delphi Yoda Stories DAT file explorer, superseded by yoda-stories-translation-tool
shinyquagsire23/DesktopAdventures C Reimplementation
IceReaper/DesktopAdventuresToolkit Java packer / unpacker for game files
digitall/scummvm-deskadv C++ reimplementation for use in ScummVM

Screenshots

Here are some screenshots in case you just want to know what it looks likes.

Screenshot of the main window loading assets from archive.org

Screenshot of the main window loading assets from archive.org

A fierce fight breaks out in a forest, after our hero steals a very valuable Droid Detector

A fierce fight breaks out in a forest, after our hero steals a very valuable Droid Detector

The main window with active debug overlays and an overview of the debug menu

The main window with active debug overlays and an overview of the debug menu

The reimplementation features a mobile view for devices without mouse and keyboard

The reimplementation features a mobile view for devices without mouse and keyboard

In mobile mode the main menu slides in from the left

In mobile mode the main menu slides in from the left

Screenshot of the save game inspector

Screenshot of the save game inspector

Inspecting a tile in the asset editor

Inspecting a tile in the asset editor

List of characters in the asset editor

List of characters in the asset editor

The zone editor can be used to program actions in a lisp-like language

The zone editor can be used to program actions in a lisp-like language

Code coverage repport for in-game scripts

Code coverage repport for in-game scripts

webfun's People

Contributors

cyco avatar

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webfun's Issues

Ship destination "requires a valuable"

At some point I find and repair a little ship that takes me to a remote area of the map. On the map the ship's original zone appears as a filled-in doorway but the ship's destination zone appears as an empty doorway and clicking on it says, "requires a valuable" even though there is nothing to do on that zone.

Zone 351: Wall doesn't break

There's a walled off area with a crack in the wall that says, "The wall looks kind of weak here..." I used a Beamdrill on the wall and instead of opening the wall, it turned the Beamdrill into a Pile of Credits and also gave me a Power Terminal, even though I can still see a Power Terminal inside the walled off area.

Zone 105: Ship return sequence plays twice

At some point I find and repair a little ship that takes me to a remote area of the map. When returning from the remote area to where I first found the ship, the ship flies onto the screen and makes a U-turn and Luke steps out but then Luke instantly disappears and then a duplicate ship flies onto the screen just like the first. Then Luke steps out for reals.

Any plans for multiplayer adventures?

Are there any plans to make larger worlds, which may require different players to work together via websocket based multiplayer? A puzzle might be more interesting to solve if a specific player may only perform specific actions if his character class is right.

Zone 327: Car doesn't get fixed.

Someone asked me to fix his car and he'd give me a Droid Caller. Clicking on the car gives the message, "Here's the problem... a Locomotor should take care of it!" I got a Locomotor and used it on the car and the car itself gave me a Droid Caller. Clicking on the car still gives the same message and clicking on the guy says, "Fixed is it?" and Luke replies, "No, not yet..."

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