cyborgcabbage / universebox Goto Github PK
View Code? Open in Web Editor NEWA Minecraft mod for pocket dimensions
License: GNU Lesser General Public License v3.0
A Minecraft mod for pocket dimensions
License: GNU Lesser General Public License v3.0
Not sure what cashes it, but when I install you mod, my game crashes. Here is the log.
crash-2022-02-05_03.32.01-server.txt
.
a player has the ability to close the box from the inside but is unable to open it again, causing them to be infinitely stuck
Assuming this is realistically possible, It would be really nice if there was a fully serverside version of the mod so that clients don't need to install mods.
The moment you try to open a Universe Box that's placed below Y=0, the game will crash. It looks like it's trying to read data from a block that doesn't exist?
Crash log: https://pastebin.com/35eWDr45
Placing above Y=0 is fine:
Opening is, too:
Placing below Y=0 is okay, but the game crashes the moment you try to open it.
Not sure why, it just won't let me through. Might look into it later.
I suggest forcing 2.5.1 version only for now
>=
to =
Just incase you arent aware,
the latest version of immersive portals available on curse forge for 1.19.2 is 2.2.5 (Your mod required 2.3.0)
So anyone downloading your mod via the curse launcher will automatically crash due to version availability issues.
Immersive Portals Links
CurseForge Modrinth
Full Error
Incompatible mod set!
net.fabricmc.loader.impl.FormattedException: Mod resolution encountered an incompatible mod set!
A potential solution has been determined:
- Replace mod 'Immersive Portals Core' (imm_ptl_core) 2.2.5 with version 2.3.0 or later.
Unmet dependency listing:
- Mod 'Universe Box' (universebox) 1.2.0+mc1.19.2 requires version 2.3.0 or later of mod 'Immersive Portals Core' (imm_ptl_core), but only the wrong version is present: 2.2.5!
at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:190)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:148)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
I see you fixed Issue #4 thanks for keeping ontop of things.
Expanding on issue 4, players can still get locked in the box a number of ways,
Maybe an idea to prevent this could be a portal to a random location if the doorway is closed, or a home location
Or make the box indestructible while a player is inside and allow players to reopen the box from the inside
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