(Funky name pending)
Initial ReadMe for my KSP Stargate Mod. Under Construction.......Partial Credits only at the moment, still working out what's getting used.
Special Thanks to 'Crzyrndm', 'Starwaster', 'wasml' and 'artwhaley' for their help so far :)
- To populate the system bodies with Stargates (one per body).
- Gates to begin 'inactive' needing the player to find the gates on other bodies and manually activate them.
- Gate only to be activated when EVA Kerbal or Rover bound Kerbal is current active 'vessel' and only when in a certain range of the gate
- Gates to be large enough to transport 3.75m parts (Needs to be tested in terms of scale relationship between Gate and Kerbal in relation to TV scale.
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Stargates :
- Build model (Modelling Complete, texturing half way complete on SG1 gate)
- Create Stargate 'Part'
- Create 'Dial' Animations
- Create 'Kawoosh' Effect (Probably particle emitter(s))
- Get Stargates to spawn on New Game start at specified Locations (One per 'Body')
- Get one Gate to spawn anywhere.
- Get one Gate to spawn at specific location on Kerbin.
- Get one Gate to spawn at specific location on another body (Probably Duna).
- Create 'Stargate Terminal' at KSC (Possibly)
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Gate Travel :
- Apply 'JumpDrive' Beacon system to Gates (90% Done, small details to be edited).
- Apply 'JumpDrive' Jump system to Currently Active Kerbal or Kerbal Piloted Rover.
- Moving Kerbal from one gate to another
- Explore possibility of 'Gate Travel' interlude
- Stargate (Possibly all four design variations: SG1, Atlantis, Universe, Tolan. Chosen from a pop up window at first run).
- Gate Detection Sensor (To be attached to orbital probe to find gate location on surface of a body), will use Module 'Naquadah Detector' for possible upgrade later to Naquadah Resource Mining.
- Stargate Beacon module
- Stargate Travel Module (Attached to Kerbal or Kerbal Piloted Rover) ((Both Derived from JumpDrive Beacon system by parameciumkid http://forum.kerbalspaceprogram.com/index.php?/topic/60770-10x-part-plugin-parameciumkids-jump-drive-06-compatibility-update/
- Stargate Detector Module
- WHY MY CODE NO WORK!?!?!!?! ;-P (I suspect this will be asked a lot)
- How to translate orbit/position data from a save file to the dynamically created Gates (coded config data value = Save data value)
- Is it possible to add a Module to an EVA Kerbal as it becomes EVA?
- Is it possible to add a Module to a Kerbal Piloted Rover?
- Expansion of the Gate system to support 'Galaxy' style mods. (Extra planets etc)
- Adding Naquadah as a mineable resource, making use of the already existant 'Naquadah Detector' contained withing the Gate Detection Sensor