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ofxvideoarttools's Introduction

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ofxVideoArtTools

a work in progress

This is an openframeworks add-on that collects, organises and wraps some functionalities I have been using for building raspberry pi based diy video instruments.

the idea

i have refactored logical blocks of code into modules which can be configured and combined in different ways by creating patches

the modules

  • recur : for loading, playing and (seamless) looping of video files from disk. Choice of ofVideoPlayer or ofxOMXVideoPlayer

  • captur : for handling live video input from many sources, from usb-capture/webcams , piCamera / piCaptureSd1 and adv72-- chips...

  • conjur : for processing input with gl shaders and inputing parameters

  • detour : for in-memory frame sampling and playback

  • incur : for fully customisable and extendable user-inputs, including keypresses, midi(usb+serial) , analog-in (pots+cv) , osc , button-matrix etc

I will update here with more info on how to use these to create your own video tool !

~

ofxVideoArtTools

parent of 914aeb4... first commit , started creating the modules and a few patches

ofxvideoarttools's People

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cyberboy666 avatar makeartandgames avatar timcaldwell-kitchenstories avatar

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ofxvideoarttools's Issues

Feature request: cached shader loading to improve switching time

It would be great if previously used shaders were cached rather than loaded from disk each time, so that switching between shaders is smoother - also to be able to pre-load shaders from the host app to improve initial response time.

I don't know if compiled shaders are stored on the GPU or in main memory, or if there's any limit to the number that can be loaded at once?

I might try and have a go at this soon. Is there anything I should know about how to recompile this and use it with my r_e_c_u_r?

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