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Cyan's Projects

bakeshader icon bakeshader

Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)

cards icon cards

A few scripts which controls interactions for a hand of cards. Card model, shadergraph and example setup included.

shadergraphtopng icon shadergraphtopng

Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG

shadergraphvariables icon shadergraphvariables

Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

todo icon todo

Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version.

urp_blitrenderfeature icon urp_blitrenderfeature

Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

urp_grassgeometryshader icon urp_grassgeometryshader

Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

urp_retrocrtshader icon urp_retrocrtshader

A shader graph which replicates some retro tv/monitor effects. CRT (cathode-ray tube) warping, scanlines, static, distortion, etc.

urp_shadercodetemplates icon urp_shadercodetemplates

A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.

urp_watercolourshaders icon urp_watercolourshaders

A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0

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