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cxhaizxm's Projects

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pcl icon pcl

Point Cloud Library (PCL)

portico icon portico

Portico is an open source, cross-platform, fully supported HLA RTI implementation. Designed with modularity and flexibility in mind, Portico is a production-grade RTI for the Simulation and Training Community, so come say hi!

pyscada icon pyscada

PyScada is a open source scada system that uses the Django framework as backend

qgis icon qgis

QGIS is a free, open source, cross platform (lin/win/mac) geographical information system (GIS)

qtexamples icon qtexamples

Qt 的 GUI 控件使用和网络;DTK 重绘控件方式的框架架构解析;Qt 原理/运行机制理解;QtCrator 使用和一些小技巧;系列文章教程

qtkaifajingyan icon qtkaifajingyan

自己总结的这十年来做Qt开发以来的经验,以及Qt相关武林秘籍电子书,会一直持续更新增加,欢迎各位留言增加内容或者提出建议,谢谢!

qtopengl icon qtopengl

Tutorials for Qt5 OpenGL implementation.

renderingengine icon renderingengine

Graphics and Physics Engine developed from the ground up using OpenGL 4.3, C++, GLEW, and CUDA.

rigel3d icon rigel3d

基础的三维模块,易用的基础工具,以及天马行空想法

sb6code icon sb6code

Source code for OpenGL SupeBible 6th Edition examples

sb7code icon sb7code

Source code and supporting material for the 7th Edition of OpenGL SuperBible

simbody icon simbody

High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

sph icon sph

CIS 563 Final Project Spring 2013

testingbulletphysics icon testingbulletphysics

This is a project I am making to incorporate lessons from "Learning Game Physics with Bullet Physics and OpenGL"

thebookofshaders icon thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

torque3d icon torque3d

MIT Licensed Open Source version of Torque 3D from GarageGames

visual-ivr icon visual-ivr

各位,这个项目完全是我很久之前写着玩的,当时写的比较匆忙,代码太乱,我也没时间管了。各位凑合看吧。

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