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This project forked from romantic-lixuefeng/ffmpeg-in-xcode
A project for debugging FFmpeg and SDL in Xcode.
License: MIT License
C++ 0.95%
C 94.50%
Shell 0.01%
Perl 0.03%
Objective-C 4.51%
Python 0.01%
Metal 0.01%
ffmpeg-in-xcode's Introduction
- A project for debugging FFmpeg and SDL in Xcode.
- FFmpeg : 4.1
- configuration : --disable-asm
- Run ffmpeg, ffplay, or ffprobe.
![schemes](https://github.com/libobjc/FFmpeg-in-Xcode/raw/master/snapshot/schemes.png?raw=true)
- Add launch arguments at ‘Edit Scheme’ panel.
![arguments](https://github.com/libobjc/FFmpeg-in-Xcode/raw/master/snapshot/arguments.png?raw=true)
- Clone this repo.
- Direct run ffmpeg, ffplay, or ffprobe.
The project provides a tool to simply change the FFmpeg version and configuration.
- Download FFmpeg source, configure and make.
- Remove FFmpeg source files from project.
- Open 'build.m', Replace to your own FFmpeg and project paths.
- Select scheme to build-1, and run it.
- Add the files under $(ProjectRoot)/FFmpeg to the project(target is FFmpeg, fftools except).
- Configure fftools to correct target. Refer to existing project 'Target Membership'.
- Select scheme to build-2, and run it.
- Done.
You can view snapshot of the key node in the snapshot directory.
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