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[Bug] [Question] Nutrition Mod for Green Hell.

Hi,
First, I want to thank you so much for your work and all the mods you shared on ModAPI website for Green Hell, some of them are what I was looking for since so long, dealing with mods who only half feel my need to enjoy this game.
So, many thanks for this, even more after so long since the release of 1.0 and the end of the Early Access, good mods who work with the last build of the game are rare.

Sadly, I think there is something who isn't working well with the "Modify Nutrition Rate" Mod.
The watch work as intended and show our need and each value are at 0 after eating corresponding food.
But... Maybe it's typo on the mod description, but something doesn't work like explain, at least for me.

[...],it edits the nutrition consumption rates in a way that if you have a decent amount of carbos it consumes less fats and proteins.

Carbohydrates are the yellow one.
Fats is green and Proteins is red.

But even if I manage to have all the time my Carbo at 0 (so 0 need) and eating some mushroom, banana etc, it seems to doesn't have any impact, but what happen is weird so maybe there is something that I don't understand.
And even if I eat 4 entire Tiger and all the Fish one the map, my proteins don't reduce and the need stay at the same lvl, like if it have not effect (I'm not even sure if it give me some energy, but I wasn't focus on this so I'm not sure)

But when I eat something giving Fats, like Brazil Nut or the unknow nut (the one who look like pine cone), then everything change, and my protein bar go to 0 in the same time.

For example, let say I'm at 0 need of Carbo, 0 need of water, and half bad need of Protein and Fats.
Eating Something who only give protein is doing nothing.
But after that, eating something who only give Fats reduce the Fats bar And the Protein bar too.

Honestly I don't understand, I was thinking that it was a typo and that it's Fats who help to lower Protein consumption, but even if I manage my needs like if it was the case, it seems to not work, I'm really lost and don't understand.

I must mention that any others mods, from you or others are working fine, everything is updated etc, I'm using the last version, and to be sure I did some more test with only this mod activated, but it doesn't change anything, and I don't have any mod who could conflict with it.
It was on a fresh new game too.

Sorry for the (maybe) bad news, I hope it's me who didn't understand, sorry to bother you with this.
If you need any more information and want that I test something, I'm available of course.

-Regards.

Modify Nutritionrate/Timespeed mods questions +2

Hi there! Thank you so much for your work on all your mods! \o/ I especially love the "modify" mods!!

I play this game basically like stardew valley, so without enemies and predators and more focused on building/cooking/smelting/farming/animalhusbandry, and I love the longer days to feel a certain sense of relaxation/living in the moment. Though with the watch being reversed in how much nutrition you need instead of how much your nutrition is filled, I'm kinda missing the old way it was displayed x) So I was wondering if you might be interested in maybe making a toggle for it? I was also wondering if it might be possible to make some sort of scaler or smth for the timespeed/energydecay/nutritiondepletion so that I can tailor it to the exact speeds im looking for, because for me the day is still moving a tad too fast.

Also I was wondering how complicated it would be to make new recipes, I kinda ran with all the interesting things I could spawn (like canned food, amazonia storyfood and the metal pot/machette/modern axe/professional axe) and handcrafted some recipes for them, but it would be so much more fun if I would actually be able to craft them ingame instead of having to delete items myself + spawn in the "crafted" item. For balancing reasons though it might be nice if there would be a little config voor them so that everyone can alter the recipes to their liking, to fit different playstyles. Also it seems that all mushrooms have a dried version of them (as well as the fruits/cassave/malanga bulb/palmheart) but only 2 out of the 7 different types of mushrooms can be put on a dryingrack, would that be difficult to add to all of them? I have no experience with coding or anything so I have no idea if it's a lot of work or not, but it would be so awesome to have :D So yeah, I thought I could ask, but ofc feel free to shoot me down if it's a whole lot of work you're not interested in!!

Thank you so much for your time and have a great week!!

Aren

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