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Custom Wars Tactics - An effort to create an open engine to emulate the gaming experience of the Nintendo Advance Wars series.

Home Page: http://ctomni231.github.io/cwtactics/

License: Mozilla Public License 2.0

JavaScript 60.10% HTML 0.87% Java 39.03%
advance-wars custom-wars-tactics javascript engine custom-wars java game turn-based turn-based-strategy cwt

cwtactics's People

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cwtactics's Issues

Units cannot act

Player 2 and 3 cannot act, never. Player 1 can act if you do next turn to get to day 2.

Engine Bridge (Rhino) JSON is not loading maps correctly

There is a test inside Engine Bridge and Test Map describing the error. It leaves a bunch of error messages and does not load the JSON map properly. I tried it with the internal map in DetachedMapUtil.java and the 3 external json file maps each with the same errors.

Refactoring Engine

  • Action structure
  • Serialized commands must be smaller
  • Divide move from action as single command
  • Better file structure

Drop Card system

This only produces many object creations and is not critical to have it. In many situations like Move we have only one card at the same time. In that case a single object in the root context should be enough for the requirements.

Recolor Bug Firefox

  • it seems it only happens to the first unit type
  • all properties have recolor problems

Confirmend on FF 17,18 and 19

Select Targets API

cwt.clearTargetSelection( centerX, centerY );

cwt.setTargetForSelection( x,y );

// INVOKES COMMANDS TO GET A SELECTED TILE FROM GAME CLIENT (ASYNC)
cwt.receiveTargetFromSelection();

Send money to player action

  • Player decision by click on an enemy unit or property
  • Sub menu: amount of money 500, 1000, 2000, 5000, 10000, 20000, 50000

Integrate fixes in milestone 1

Some bad bugs that was a result of the refactoring. I think it would be nice for testers to have a working milestone 1.

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