Related Issues (20)
- Should the game template include a debug HUD/GUI? HOT 1
- Godot 3.3 update HOT 3
- Scene change: avoid infinite loop if resource is not found. Add a graphic warning and a fallback value HOT 1
- Update to Godot 3.4 HOT 1
- game.gd: "_force_main_scene_load" triggers tree_entered, tree_exited,... when playing a specific scene HOT 6
- Make "paused scenes while transition is displayed" optional
- Update CI to Godot 3.4.3
- Transition.gd bug HOT 3
- Complete the official demo
- Submit to the Asset Library
- Create video tutorial + advertise the template
- Idea: integrate with Fancy Fades HOT 2
- Idea: allow loader stages after scene loads, before it starts HOT 1
- Await `pre_start()` to be completed before triggering fade out transition HOT 2
- Bug+Fix: Transitions scene blocks _input even when it is translucent
- Github Action web deploy failing (403). HOT 4
- _set_new_scene(): wait for old nodes to be completely removed from tree before starting a new scene
- Porting the template to godot 4 HOT 4
- Use ResourceLoader cache HOT 1
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from godot-game-template.