Comments (4)
Hi @jayypluss thanks for reporting the issue.
I think that something changed in the default GitHub setup and broke the web build. In order to fix the issue try these steps on your GitHub repo:
- open the settings tab
- go to
Actions -> General -> Workflow permissions
- select
Read and Write permissions
and click the save button - trigger a new workflow (eg: push a new commit)
I'm not sure this is the best way to handle the problem, but it should work at least.
from godot-game-template.
Thanks, I did that and now the build is not failing anymore, but actually the deployed link is still showing the godot-game-template
, and not my actual game in it's current state. Do I need to change anything in the code?
from godot-game-template.
You can use https://jayypluss.com/BreezyWave/ to access your game. It seems that the deploy worked fine :)
Probably I shoud add instructions because not everyone knows how GitHub handles pages URL
from godot-game-template.
Yeah I did check it out, but actually at the time I've said that the URL had not updated yet. I didn't know it would take some time to be online.
Thanks for the help and patience, my knowledge on Github Actions is a little limited but you've just helped me understand it a little better hehe.
from godot-game-template.
Related Issues (20)
- Idea: integrate with Fancy Fades HOT 2
- Idea: allow loader stages after scene loads, before it starts HOT 1
- Await `pre_start()` to be completed before triggering fade out transition HOT 2
- Bug+Fix: Transitions scene blocks _input even when it is translucent
- _set_new_scene(): wait for old nodes to be completely removed from tree before starting a new scene
- Porting the template to godot 4 HOT 4
- Use ResourceLoader cache HOT 1
- release.sh: Itch.io butler integration
- Focus on desktop platforms for the Godot 4.x releases, at least for now HOT 1
- push-export.yml: export-mac binary is not runnable
- New addon: `ggt-audio`?
- New addon: `ggt-data-persistence`?
- release.sh: cross platform support? Convert to Python script?
- Debug shortcuts are still functional on release builds HOT 2
- Deployments to Github Pages Contains Godot Errors HOT 1
- Make COI-serviceworker optional? HOT 3
- update CI to Godot 4.2.1
- Cannot activate focused buttons via gamepad
- PauseLayer captures all _gui_input signals HOT 1
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