Related Issues (20)
- Idea: integrate with Fancy Fades HOT 2
- Idea: allow loader stages after scene loads, before it starts HOT 1
- Await `pre_start()` to be completed before triggering fade out transition HOT 2
- Bug+Fix: Transitions scene blocks _input even when it is translucent
- Github Action web deploy failing (403). HOT 4
- _set_new_scene(): wait for old nodes to be completely removed from tree before starting a new scene
- Porting the template to godot 4 HOT 4
- Use ResourceLoader cache HOT 1
- release.sh: Itch.io butler integration
- Focus on desktop platforms for the Godot 4.x releases, at least for now HOT 1
- push-export.yml: export-mac binary is not runnable
- New addon: `ggt-audio`?
- New addon: `ggt-data-persistence`?
- release.sh: cross platform support? Convert to Python script?
- Debug shortcuts are still functional on release builds HOT 2
- Deployments to Github Pages Contains Godot Errors HOT 1
- Make COI-serviceworker optional? HOT 3
- update CI to Godot 4.2.1
- Cannot activate focused buttons via gamepad
- PauseLayer captures all _gui_input signals HOT 1
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from godot-game-template.