Comments (1)
There is an overhead with re-creating all pipelines when resizing the frame buffer. The only reason why pipelines are re-created is to support viewport and scissor resizing. Meanwhile, dynamic viewport an scissor states do not have any significant impact on render performance (only one vkCmdSetViewport
and one vkCmdSetScissor
call per pipeline bind event). Hence we could drop static viewports alltogether in favor of more straightforward resize handling.
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Related Issues (20)
- Modularize code base.
- Index buffers should be optional.
- Allow empty and undefined descriptor sets.
- Allow descriptor set allocation without pre-existing buffers.
- Make descriptor pool sizes dynamic.
- Allow fences to be made explicit.
- Introduce present and post-processing queues. HOT 1
- Combine `IImage` and `ITexture` into one interface.
- Support back-end switching.
- Support embedding shaders into binary resources. HOT 1
- Interop DXGI swap chain in Vulkan, if DX12 backend is enabled.
- Support static/immutable Samplers
- Support bind-less descriptor arrays.
- Support GPU-based rendering (draw indirect).
- Resizing render targets fails, if target size is zero. HOT 1
- Allow to specify additional command line arguments for shader targets.
- Add a builder interface for barriers.
- PIX runtime not found when building from registry. HOT 1
- Enhance barrier interface.
- Support re-usable command buffers.
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