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View Code? Open in Web Editor NEWA 3D rigid-body physics library for Elixir.
License: Apache License 2.0
A 3D rigid-body physics library for Elixir.
License: Apache License 2.0
In order to avoid code duplication, and also to make it easier later to support aggregate bodies, I think it's a good idea to move the notion of a "shape"--the actual extents/volume of a body--out of the definition of a body.
We want to generate up to 4 points in a collision manifold for intersecting a pair of a sphere and a hull.
To help prepare for #1 , we need to be able to add axis-aligned bounding boxes.
This issue is about creating an AABB interface and methods to create them from bodies and shapes.
We should do broadphase collision detection to find potential colliding pairs.
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