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ct-feather-generator's Introduction

Feather Generator for 3ds Max

MAXScript for generating procedural feathers.

#Download

Feather Render

##Usage Download the .ms file from the link above. Open 3ds Max and click MAXScript -> Run Script. Navigate to the folder where you saved the .ms file, select it and press Open

Pressing Generate in the script will generate a new feather and delete the old one. It will delete all objects named Barbs or Rachis. If you want to save your feather make sure to rename the objects to something else before pressing Generate again.

##Settings

  • Random Seed
    • Each random seed gives you a new variation of the feather
  • Feather Length
    • The length of the feather
  • Feather Width
    • The width of the feather
  • Barb Details
    • The number of control points in each barb spline
  • Barb Count
    • The number of barbs on each side of the feather
  • Calamus Length
    • The length of the calamus (the part below the barbs)
  • Barb Length
    • The length of the barbs along the feather
  • Barb Length Variation
    • The amount of random variation of the barb length
  • Barb Angle
    • The angle at which the barbs grow from the rachis
  • Barb Bend
    • How bent the barbs are
  • Barb Noise
    • 3D noise applied to the barbs
  • Barb Frizz
    • Random noise applied to the barbs

##CG News Visit the Creative Tools blog for your daily dose of CG news. ###English ###Swedish

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ct-feather-generator's Issues

Realtime

It'd be worth implementing a system that allows users to adjust setting and see it change in real time. Otherwise users are clicking hundreds of times just to see what params do what.

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