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Getting Started guides and sample code for the Adobe Creative SDK
Can we have POD file for this SDK?
Hello, guys.
Sorry, but I read the documentation and I didn't find the solution for me. I want to know how to use an image in Image Editor with a fixed aspect ratio. In my application, it should happens before initializing the Image Editor or right way when initialized. I don't know if I'm being clear, but it is something similar to what happened in instagram when we are posting a new photo. Their fixed aspect ratio was 1:1, mine is somewhat different, but the logic is the same.
Thanks in advance.
Sorry, don't know if this is the right place to be asking these questions.
But, are the iOS equivalents for opening the image editor that correspond to the AdobeImageIntent.Builder
? Can I specify things like the output format?
withOutputFormat(Bitmap.CompressFormat.JPEG) // output format
.withOutputSize(MegaPixels.Mp5) // output size
.withOutputQuality(90) // output quality
Hi,
I am using iOS SDK 0.15 version of CreativeSDK, and I want to ensure that the images created in the editor are of a specific aspect ratio, as given in docs : https://github.com/CreativeSDK/ios-getting-started-samples/blob/master/Image%20Editor%20UI%20Component/Guide/Guide.md#mandatory-crop
But in sample app XCode is unable to find this AdobeImageEditorCropPreset
class and initWithImage:mandatoryCropPresets
method.
Please let me know if I am missing any framework.
Thanks
Hi,
Using the flag all_load
is causing on my project this error: duplicate symbol '_main'
.
Would it be possible to replace all_load
by force_load
which seems to be less invasive and more granular?
Also it's a little uncertain to me why this flag is necessary. According what I have read, it exists to workaround this problem that was already resolved:
For 64-bit and iPhone OS applications, there is a linker bug that prevents -ObjC from loading objects files from static libraries that contain only categories and no classes. The workaround is to use the -all_load or -force_load flags. -all_load forces the linker to load all object files from every archive it sees, even those without Objective-C code
Getting an error when trying to build.
What is this referring to exactly?
/////
Undefined symbols for architecture arm64:
"_deflate", referenced from:
-[AdobeETSSession compressData:] in AdobeCreativeSDKCore(AdobeETSSession.o)
"deflateInit2", referenced from:
-[AdobeETSSession compressData:] in AdobeCreativeSDKCore(AdobeETSSession.o)
"_deflateEnd", referenced from:
-[AdobeETSSession compressData:] in AdobeCreativeSDKCore(AdobeETSSession.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
like UBush app
Question as title, after i initialise a new object like this, it crash. May i know what is the problem?
AdobeLabsMagicBrush * magicBrush = [[AdobeLabsMagicBrush alloc] initWithCanvasSize:CGSizeMake(300, 300)];
In the github Magic Selection View folder dosent't have any sample code.
Trying to build the Sample Adobe Labs Projects
Error:
Terminating app due to uncaught exception 'SDK Version Mismatch', reason: 'Framework CreativeSDKLabs requires build number 2127.1 of CreativeSDKCore but branch 2127.3 is present'
Is there a way to roll back and or change the version requirements?
Specifically on sample projects
CUTOUT/DEPTH/MARKER
I tried to change icons but its not working I used below code [AdobeImageEditorCustomization setIconImage:[UIImage imageNamed:@"twitter.png"] forTool:kAdobeImageEditorFrames]; it show only white image on that frame icon
I have observed that the images are bit yellowish and the size is smaller as compared to the native camera of iPhone. Is anyone facing the similar issue?
I've followed the Configuring Xcode For Using Dynamic AdobeCreativeSDK Frameworks to the letter in Xcode 8.2 but I'm getting a File not Found error at #import <AdobeCreativeSDKCore/AdobeCreativeSDKCore.h>
I've tried all sorts of combinations of getting the framework into my Xcode project but I simply can't get Xcode to find the header file. Any ideas? Are these instructions definitely correct?
Hey,
I implemented the AdobeUXAuthManager login.
I can only login with my private adobe account.
But when I try to use my enterprise account, nothing works.
Is enterprise login not available yet for iOS?
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