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ios-getting-started-samples's Issues

POD File

Can we have POD file for this SDK?

Fixed aspect ratio for image in Image Editor

Hello, guys.

Sorry, but I read the documentation and I didn't find the solution for me. I want to know how to use an image in Image Editor with a fixed aspect ratio. In my application, it should happens before initializing the Image Editor or right way when initialized. I don't know if I'm being clear, but it is something similar to what happened in instagram when we are posting a new photo. Their fixed aspect ratio was 1:1, mine is somewhat different, but the logic is the same.

Thanks in advance.

api question

Sorry, don't know if this is the right place to be asking these questions.

But, are the iOS equivalents for opening the image editor that correspond to the AdobeImageIntent.Builder? Can I specify things like the output format?

withOutputFormat(Bitmap.CompressFormat.JPEG) // output format
        .withOutputSize(MegaPixels.Mp5) // output size
        .withOutputQuality(90) // output quality

initWithImage:mandatoryCropPresets method not found

Hi,

I am using iOS SDK 0.15 version of CreativeSDK, and I want to ensure that the images created in the editor are of a specific aspect ratio, as given in docs : https://github.com/CreativeSDK/ios-getting-started-samples/blob/master/Image%20Editor%20UI%20Component/Guide/Guide.md#mandatory-crop

But in sample app XCode is unable to find this AdobeImageEditorCropPreset class and initWithImage:mandatoryCropPresets method.

Please let me know if I am missing any framework.

Thanks

all_load flag requested for AdobeCreativeSDKImage is causing duplicated symbol error

Hi,
Using the flag all_load is causing on my project this error: duplicate symbol '_main'.

Would it be possible to replace all_load by force_load which seems to be less invasive and more granular?

Also it's a little uncertain to me why this flag is necessary. According what I have read, it exists to workaround this problem that was already resolved:

For 64-bit and iPhone OS applications, there is a linker bug that prevents -ObjC from loading objects files from static libraries that contain only categories and no classes. The workaround is to use the -all_load or -force_load flags. -all_load forces the linker to load all object files from every archive it sees, even those without Objective-C code

Undefined symbols for architecture arm64

Getting an error when trying to build.
What is this referring to exactly?

/////
Undefined symbols for architecture arm64:
"_deflate", referenced from:
-[AdobeETSSession compressData:] in AdobeCreativeSDKCore(AdobeETSSession.o)
"deflateInit2", referenced from:
-[AdobeETSSession compressData:] in AdobeCreativeSDKCore(AdobeETSSession.o)
"_deflateEnd", referenced from:
-[AdobeETSSession compressData:] in AdobeCreativeSDKCore(AdobeETSSession.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

SDK Version Mismatch

Trying to build the Sample Adobe Labs Projects

Error:
Terminating app due to uncaught exception 'SDK Version Mismatch', reason: 'Framework CreativeSDKLabs requires build number 2127.1 of CreativeSDKCore but branch 2127.3 is present'

Is there a way to roll back and or change the version requirements?

Specifically on sample projects
CUTOUT/DEPTH/MARKER

unable to change kAdobeImageEditorFrames icon

I tried to change icons but its not working I used below code [AdobeImageEditorCustomization setIconImage:[UIImage imageNamed:@"twitter.png"] forTool:kAdobeImageEditorFrames]; it show only white image on that frame icon

Image quality and size issue

I have observed that the images are bit yellowish and the size is smaller as compared to the native camera of iPhone. Is anyone facing the similar issue?

login with enterprise account not working

Hey,

I implemented the AdobeUXAuthManager login.
I can only login with my private adobe account.
But when I try to use my enterprise account, nothing works.

Is enterprise login not available yet for iOS?

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