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A Qt 5 module that adds support for getting events from gamepad devices on multiple platforms. Currently supports Linux (evdev), Windows (xinput) and OS X (via SDL2). This module provides classes that can: - Read input events from game controllers (Button and Axis events), both from C++ and Qt Quick (QML) - Provide a queryable input state (by processing events) - Provide key bindings.

License: GNU General Public License v3.0

C++ 83.27% QMake 1.56% C 0.88% Java 1.68% Objective-C++ 12.53% CMake 0.07%

qtgamepad's Introduction

Qt Gamepad

A Qt 5 module that adds support for getting events from gamepad devices on multiple platforms.

Supported Platforms: Native Backends

  • Linux (evdev)
  • Window (xinput)
  • Android
  • OS X/iOS/tvOS

For other platforms there is a backend that uses SDL2 for gamepad support.

This module provides classes that can:

  • Read input events from game controllers (Button and Axis events), both from C++ and Qt Quick (QML)
  • Provide a queryable input state (by processing events)
  • Provide key bindings

qtgamepad's People

Contributors

liangqi avatar bog-dan-ro avatar ossilator avatar nezticle avatar alpqr avatar vertrni avatar mkrus avatar docwicking avatar jakepetroules avatar marc-kdab avatar gladhorn avatar leena-miettinen avatar laknoll avatar kkoehne avatar asmaloney avatar audetto avatar ablasche avatar jaheikk avatar krf avatar owolff avatar ottoryynanen avatar paulolav avatar tronical avatar thiagomacieira avatar timblechmann avatar toreinio avatar veshivas avatar

Watchers

James Cloos avatar craze4toys avatar

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