Simple yet powerful plugin for ISZ-2021 (PC/Steam Port) with plentiful features.
Supports "RE-UE4SS ", "ISZCI ", and "UUU4 ".
Add EVEN More Codes (or Add Alternate Codes).
Spacebar = Jump
Period = Hyper Speed
Comma = Reset Speed
Up-Arrow = Spam Days
Down-Arrow = Stop Spamming Days
Numkey 6 = Infinite Status
Numkey 7 = No Fuel/Engine Parts Needed
Numkey 8 = Reset All Vehciles
Numkey 9 = Infinite Ammo
Numkey 0 = Infinite Weapon Durrability
Plus Key = No Reload
Star Key = Enable Zooming on Non-Rifles
Tilde Key = Unlimited Weapon Range
Forward Slash = Go Invisible
Esc + Ctrl = Close Plugin/Cheats
Why are there so many version of the Same Plugin?
This is so the User who wishes to Install the Plugin, can do it on a plethera of Different Platforms for Hacking UE4 Games.
Can this do Much more than just Load the iszplugin.dll Files?
Nothing is stopping you from developing your Own custom Loader with your own Codes/Cheats, just understand/follow the MIT License.
No, this is an External Program that in-of itself cannot get you Banned by itself.
Using a thing like "RE-UE4SS", and "UUU4" could technically get you banned if used to Cheat Online. Otherwise they are 100% Legal & Safe.
Will this support UMU/UML (Unreal Mod Unlocker/Loader)?
As of version "v4" the release has now included Loading the ISZ-2021-Plugin "PluginLoader.exe" which is needed as it's a wrapper for the Plugin.
Yes, however I strongly advise against this, cheating online can ruin the game for others. And possibly if reported, could get you VAC Banned.
Yes! Infact both of these codes/cheats are avaliable in "THIS" Plugin! Same controls, with more functionality (Faster and Better Super Speed).
Yes! I accept donations via PayPal .
I love helping others get into Modding anyway I can. Albeit this is a simple cheat, but it is open-source to allow YOU to experiment and make your own Codes.
Why "ISZ-Plugin" vs. "ISZ-Hack-Tool"?
ISZ-Plugin allows YOU to be in control of your own Game. Instead of just having preset conditions and Modified Save-Games.
Where do I put the "Automatic Loader" *.dll File?
You can put it into the "UnrealModUnlockerPlugins" Folder using UMU, or the "Mods" Folder for both RE-UE4SS and UML. (Note: That the PluginLoader/Wrapper is required along with iszplugin).
Does this support Switch/Linux/MacOS?
No, it doesn't support HorizonOS (Switch), MacOS, or Linux Operating Systems. And likely won't ever support these platforms.
Automatic-Loader (Requires Plugin-Loader)
Supports Automatic Loading the "ISZ-2021-Plugin" with UMU, RE-UE4SS, and UML.
> g++ -shared -o iszplg_loader.dll -O3 -s iszplg_load.cpp
A Basic Wrapper for the DLL Plugin Loading.
> g++ -o PluginLoader.exe -O3 -s PluginWrapper.cpp
> g++ -shared -o iszplugin_lua.dll -O3 -s iszplugin_lua.cpp
UUU4 (Universal UE4 Unlocker) Plugin.
> g++ -shared -o iszplugin_uuu.dll -O3 -s iszplugin_uuu.cpp
ISZCI (ISZ Console Injector) Plugin.
> g++ -shared -o iszplugin_isz_inj.dll -O3 -s iszplugin_isz_inj.cpp
Want to make your own ISZ PC/Steam Plugins?
You can make your own using these Dump Files Here .
Call 'iszplugin.dll' files Yourself:
Credits();
Jumping();
Walkspeed();
ResetWalk();
FastTime();
NormalTime();
Status();
Vehcile();
ResetVehcile();
InfAmmo();
NoReleoad();
InfWeapon();
Invisible();
Zoom();
Range();
#include < iostream>
#include < windows.h>
#include < TlHelp32.h>
#include < cstdlib>
#include < string>
typedef void (*HiddenFunc)();
int main () {
HINSTANCE dllHandle = nullptr ;
dllHandle = LoadLibrary (" iszplugin_uuu.dll" );
if (dllHandle == NULL ) {
std::cerr << " Failed to load the DLL Plugin." << std::endl;
Sleep (2000 );
std::exit (0 );
}
HiddenFunc Hidden = reinterpret_cast <HiddenFunc>(GetProcAddress (dllHandle, " Invisible" ));
if (Hidden == NULL ) {
std::cerr << " Failed to Find Allocated Memory for DLL Plugin." << std::endl;
FreeLibrary (dllHandle);
Sleep (2000 );
std::exit (0 );
}
while (1 ==1 ){
if (GetAsyncKeyState (VK_DIVIDE) & 0x8000 ) // Forward Slash Enables Invisibility
{
Sleep (10 );
Hidden ();
}
}
if ((GetAsyncKeyState (VK_ESCAPE) & 0x8000 ) && (GetAsyncKeyState (VK_CONTROL) & 0x8000 ))
{
break ;
}
}
FreeLibrary (dllHandle);
std::exit (0 );
}
@Cracko298 - Head/Lead Researcher & Developer of Plugin.
@YT-Toaster - Co-Developer & Researcher of Plugin.
@KingBlueJay - Tested-Out Plugin Offline and Online Codes.
@GageCover - Tested-Out Plugin Offline & Online Codes.
And everyone else who helped use, and test out the plugin!