concubicycle / angryballs Goto Github PK
View Code? Open in Web Editor NEWA quick angry birds clone
A quick angry birds clone
There are a few blocks in the prefabs folder. Use them, and any blocks you make, to create more Level prefabs.
A level prefab has some interesting structure built up of blocks.
You can find Level4 prefab in the Prefabs folder. This is basically a building made up of blocks, with a Level script attached.
Store high score and stuff
A screen for level selection should be added, when there are more available levels.
Make things more fun by animating the ball, and anything else that can be animated.
the pouch needs to be connected to the slingshot via a rubber band. find way to draw rubber band, implement it
As the ball flies, it should leave behind a trail of some sort. This should probably be implemented with a Particle Effect system.
Implement UI. Add displays for what the current level is, how many blocks have been knocked down, how many are standing. the current time after launch.
BlockMonitor.cs, which is a script that monitors blocks, can be used to find out how many blocks are standing and how many have been knocked down.
Currently, the ball and any blocks may fall off of the level. Also, the camera may zoom out or pan far enough to see beyond the background.
Invisible walls (GameObjects with BoxCollider2D components, exactly like the Floor) have to be added to prevent objects from leaving the playable area.
MainCameraController should be modified to prevent camera from viewing past the level.
Make the camera follow the ball, and zoom in/out if necessary.
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