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Make levels

There are a few blocks in the prefabs folder. Use them, and any blocks you make, to create more Level prefabs.

A level prefab has some interesting structure built up of blocks.

You can find Level4 prefab in the Prefabs folder. This is basically a building made up of blocks, with a Level script attached.

Add Level Menu

A screen for level selection should be added, when there are more available levels.

Add animations

Make things more fun by animating the ball, and anything else that can be animated.

rubber band effect

the pouch needs to be connected to the slingshot via a rubber band. find way to draw rubber band, implement it

Add particle effects to ball

As the ball flies, it should leave behind a trail of some sort. This should probably be implemented with a Particle Effect system.

UI

Implement UI. Add displays for what the current level is, how many blocks have been knocked down, how many are standing. the current time after launch.

BlockMonitor.cs, which is a script that monitors blocks, can be used to find out how many blocks are standing and how many have been knocked down.

Add level bounds.

Currently, the ball and any blocks may fall off of the level. Also, the camera may zoom out or pan far enough to see beyond the background.

Invisible walls (GameObjects with BoxCollider2D components, exactly like the Floor) have to be added to prevent objects from leaving the playable area.

MainCameraController should be modified to prevent camera from viewing past the level.

Camera

Make the camera follow the ball, and zoom in/out if necessary.

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