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Official Avarius WotLK Core

Home Page: https://avariusproject.github.io/AvariusCore/

License: GNU General Public License v2.0

CMake 0.64% C 5.19% C# 0.04% Shell 0.01% PHP 0.04% Perl 0.01% GDB 0.01% Batchfile 0.01% C++ 92.11% Objective-C 1.66% Makefile 0.02% D 0.04% Python 0.04% M4 0.01% Roff 0.21%

avariuscore's Introduction

logo AvariusCore

Build Status

master dev
Build Status Build Status

Introduction

AvariusCore is a MMORPG Framework based mostly in C++.

It is derived from TrinityCore, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.

It is completely open source; community involvement is highly encouraged.

If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.

For further information on the TrinityCore project, please visit our project website at Avarius.net.

Requirements

Software requirements are available in the wiki from TrinityCore for Windows, Linux and OS X.

Install

Detailed installation guides are available in the wiki from TrinityCore for Windows, Linux and OS X.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to prevent duplicates.

Submitting fixes

C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes open a ticket or if a bug report exists for the bug post on existing ticket.

Copyright

License: GPL 2.0

Read file COPYING.

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